mirror of
https://github.com/Mintplex-Labs/anything-llm
synced 2026-04-25 17:15:37 +02:00
* add microsoft foundry local llm and agent providers * minor change to fix early stop token + overloading of context window always use user defined window _unless_ it is larger than the models real contenxt window cache the context windows when we can from the API (0.7.*)+ Unload model forcefully on model change to prevent resource hogging * add back token preference since some models have very large windows and can crash a machine normalize cases --------- Co-authored-by: Timothy Carambat <rambat1010@gmail.com>
289 lines
8.9 KiB
JavaScript
289 lines
8.9 KiB
JavaScript
const { NativeEmbedder } = require("../../EmbeddingEngines/native");
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const {
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LLMPerformanceMonitor,
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} = require("../../helpers/chat/LLMPerformanceMonitor");
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const {
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handleDefaultStreamResponseV2,
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formatChatHistory,
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} = require("../../helpers/chat/responses");
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const { OpenAI: OpenAIApi } = require("openai");
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class FoundryLLM {
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/** @see FoundryLLM.cacheContextWindows */
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static modelContextWindows = {};
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constructor(embedder = null, modelPreference = null) {
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if (!process.env.FOUNDRY_BASE_PATH)
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throw new Error("No Foundry Base Path was set.");
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this.className = "FoundryLLM";
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this.model = modelPreference || process.env.FOUNDRY_MODEL_PREF;
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this.openai = new OpenAIApi({
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baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
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apiKey: null,
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});
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this.embedder = embedder ?? new NativeEmbedder();
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this.defaultTemp = 0.7;
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FoundryLLM.cacheContextWindows(true).then(() => {
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this.limits = {
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history: this.promptWindowLimit() * 0.15,
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system: this.promptWindowLimit() * 0.15,
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user: this.promptWindowLimit() * 0.7,
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};
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this.#log(
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`Loaded with model: ${this.model} with context window: ${this.promptWindowLimit()}`
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);
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});
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}
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static #slog(text, ...args) {
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console.log(`\x1b[36m[FoundryLLM]\x1b[0m ${text}`, ...args);
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}
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#log(text, ...args) {
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console.log(`\x1b[36m[${this.className}]\x1b[0m ${text}`, ...args);
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}
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#appendContext(contextTexts = []) {
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if (!contextTexts || !contextTexts.length) return "";
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return (
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"\nContext:\n" +
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contextTexts
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.map((text, i) => {
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return `[CONTEXT ${i}]:\n${text}\n[END CONTEXT ${i}]\n\n`;
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})
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.join("")
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);
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}
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streamingEnabled() {
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return "streamGetChatCompletion" in this;
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}
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/**
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* Cache the context windows for the Foundry models.
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* This is done once and then cached for the lifetime of the server. This is absolutely necessary to ensure that the context windows are correct.
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* Foundry Local has a weird behavior that when max_completion_tokens is unset it will only allow the output to be 1024 tokens.
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*
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* If you pass in too large of a max_completion_tokens, it will throw an error.
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* If you pass in too little of a max_completion_tokens, you will get stubbed outputs before you reach a real "stop" token.
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* So we need to cache the context windows and use them for the lifetime of the server.
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* @param {boolean} force
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* @returns
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*/
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static async cacheContextWindows(force = false) {
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try {
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// Skip if we already have cached context windows and we're not forcing a refresh
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if (Object.keys(FoundryLLM.modelContextWindows).length > 0 && !force)
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return;
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const openai = new OpenAIApi({
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baseURL: parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH),
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apiKey: null,
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});
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(await openai.models.list().then((result) => result.data)).map(
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(model) => {
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const contextWindow =
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Number(model.maxInputTokens) + Number(model.maxOutputTokens);
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FoundryLLM.modelContextWindows[model.id] = contextWindow;
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}
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);
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FoundryLLM.#slog(`Context windows cached for all models!`);
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} catch (e) {
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FoundryLLM.#slog(`Error caching context windows: ${e.message}`);
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return;
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}
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}
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/**
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* Unload a model from the Foundry engine forcefully
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* If the model is invalid, we just ignore the error. This is a util
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* simply to have the foundry engine drop the resources for the model.
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*
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* @param {string} modelName
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* @returns {Promise<boolean>}
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*/
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static async unloadModelFromEngine(modelName) {
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const basePath = parseFoundryBasePath(process.env.FOUNDRY_BASE_PATH);
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const baseUrl = new URL(basePath);
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baseUrl.pathname = `/openai/unload/${modelName}`;
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baseUrl.searchParams.set("force", "true");
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return await fetch(baseUrl.toString())
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.then((res) => res.json())
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.catch(() => null);
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}
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static promptWindowLimit(modelName) {
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let userDefinedLimit = null;
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const systemDefinedLimit =
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Number(this.modelContextWindows[modelName]) || 4096;
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if (
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process.env.FOUNDRY_MODEL_TOKEN_LIMIT &&
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!isNaN(Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT)) &&
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Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT) > 0
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)
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userDefinedLimit = Number(process.env.FOUNDRY_MODEL_TOKEN_LIMIT);
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// The user defined limit is always higher priority than the context window limit, but it cannot be higher than the context window limit
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// so we return the minimum of the two, if there is no user defined limit, we return the system defined limit as-is.
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if (userDefinedLimit !== null)
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return Math.min(userDefinedLimit, systemDefinedLimit);
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return systemDefinedLimit;
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}
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promptWindowLimit() {
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return this.constructor.promptWindowLimit(this.model);
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}
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async isValidChatCompletionModel(_ = "") {
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return true;
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}
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/**
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* Generates appropriate content array for a message + attachments.
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* @param {{userPrompt:string, attachments: import("../../helpers").Attachment[]}}
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* @returns {string|object[]}
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*/
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#generateContent({ userPrompt, attachments = [] }) {
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if (!attachments.length) {
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return userPrompt;
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}
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const content = [{ type: "text", text: userPrompt }];
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for (let attachment of attachments) {
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content.push({
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type: "image_url",
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image_url: {
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url: attachment.contentString,
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detail: "auto",
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},
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});
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}
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return content.flat();
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}
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/**
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* Construct the user prompt for this model.
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* @param {{attachments: import("../../helpers").Attachment[]}} param0
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* @returns
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*/
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constructPrompt({
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systemPrompt = "",
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contextTexts = [],
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chatHistory = [],
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userPrompt = "",
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attachments = [],
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}) {
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const prompt = {
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role: "system",
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content: `${systemPrompt}${this.#appendContext(contextTexts)}`,
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};
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return [
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prompt,
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...formatChatHistory(chatHistory, this.#generateContent),
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{
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role: "user",
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content: this.#generateContent({ userPrompt, attachments }),
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},
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];
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}
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async getChatCompletion(messages = null, { temperature = 0.7 }) {
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if (!this.model)
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throw new Error(
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`Foundry chat: ${this.model} is not valid or defined model for chat completion!`
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);
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const result = await LLMPerformanceMonitor.measureAsyncFunction(
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this.openai.chat.completions
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.create({
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model: this.model,
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messages,
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temperature,
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max_completion_tokens: this.promptWindowLimit(),
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})
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.catch((e) => {
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throw new Error(e.message);
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})
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);
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if (
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!result.output.hasOwnProperty("choices") ||
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result.output.choices.length === 0
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)
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return null;
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return {
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textResponse: result.output.choices[0].message.content,
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metrics: {
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prompt_tokens: result.output.usage.prompt_tokens || 0,
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completion_tokens: result.output.usage.completion_tokens || 0,
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total_tokens: result.output.usage.total_tokens || 0,
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outputTps: result.output.usage.completion_tokens / result.duration,
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duration: result.duration,
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},
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};
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}
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async streamGetChatCompletion(messages = null, { temperature = 0.7 }) {
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if (!this.model)
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throw new Error(
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`Foundry chat: ${this.model} is not valid or defined model for chat completion!`
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);
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const measuredStreamRequest = await LLMPerformanceMonitor.measureStream(
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this.openai.chat.completions.create({
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model: this.model,
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stream: true,
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messages,
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temperature,
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max_completion_tokens: this.promptWindowLimit(),
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}),
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messages
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);
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return measuredStreamRequest;
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}
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handleStream(response, stream, responseProps) {
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return handleDefaultStreamResponseV2(response, stream, responseProps);
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}
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// Simple wrapper for dynamic embedder & normalize interface for all LLM implementations
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async embedTextInput(textInput) {
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return await this.embedder.embedTextInput(textInput);
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}
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async embedChunks(textChunks = []) {
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return await this.embedder.embedChunks(textChunks);
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}
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async compressMessages(promptArgs = {}, rawHistory = []) {
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const { messageArrayCompressor } = require("../../helpers/chat");
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const messageArray = this.constructPrompt(promptArgs);
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return await messageArrayCompressor(this, messageArray, rawHistory);
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}
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}
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/**
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* Parse the base path for the Foundry container API. Since the base path must end in /v1 and cannot have a trailing slash,
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* and the user can possibly set it to anything and likely incorrectly due to pasting behaviors, we need to ensure it is in the correct format.
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* @param {string} basePath
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* @returns {string}
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*/
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function parseFoundryBasePath(providedBasePath = "") {
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try {
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const baseURL = new URL(providedBasePath);
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const basePath = `${baseURL.origin}/v1`;
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return basePath;
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} catch (e) {
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return providedBasePath;
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}
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}
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module.exports = {
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FoundryLLM,
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parseFoundryBasePath,
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};
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