Files
authentik/packages/client-go/model_frame_challenge.go
Marc 'risson' Schmitt 2f70351c90 packages/client-go: init (#21139)
* packages/client-go: init

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>

* format

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* remove mod/sum

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix translate

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* no go replace

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* update rust makefile with pwd

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>

* fix build

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix docs

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* don't need a version ig?

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* exclude go client from cspell

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

* fix main docker build

Signed-off-by: Jens Langhammer <jens@goauthentik.io>

---------

Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space>
Signed-off-by: Jens Langhammer <jens@goauthentik.io>
Co-authored-by: Jens Langhammer <jens@goauthentik.io>
2026-03-25 15:26:50 +01:00

353 lines
9.4 KiB
Go
Generated

/*
authentik
Making authentication simple.
API version: 2026.5.0-rc1
Contact: hello@goauthentik.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
"fmt"
)
// checks if the FrameChallenge type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &FrameChallenge{}
// FrameChallenge Challenge type to render a frame
type FrameChallenge struct {
FlowInfo *ContextualFlowInfo `json:"flow_info,omitempty"`
Component *string `json:"component,omitempty"`
ResponseErrors *map[string][]ErrorDetail `json:"response_errors,omitempty"`
Url string `json:"url"`
LoadingOverlay *bool `json:"loading_overlay,omitempty"`
LoadingText string `json:"loading_text"`
AdditionalProperties map[string]interface{}
}
type _FrameChallenge FrameChallenge
// NewFrameChallenge instantiates a new FrameChallenge object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewFrameChallenge(url string, loadingText string) *FrameChallenge {
this := FrameChallenge{}
var component string = "xak-flow-frame"
this.Component = &component
this.Url = url
var loadingOverlay bool = false
this.LoadingOverlay = &loadingOverlay
this.LoadingText = loadingText
return &this
}
// NewFrameChallengeWithDefaults instantiates a new FrameChallenge object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewFrameChallengeWithDefaults() *FrameChallenge {
this := FrameChallenge{}
var component string = "xak-flow-frame"
this.Component = &component
var loadingOverlay bool = false
this.LoadingOverlay = &loadingOverlay
return &this
}
// GetFlowInfo returns the FlowInfo field value if set, zero value otherwise.
func (o *FrameChallenge) GetFlowInfo() ContextualFlowInfo {
if o == nil || IsNil(o.FlowInfo) {
var ret ContextualFlowInfo
return ret
}
return *o.FlowInfo
}
// GetFlowInfoOk returns a tuple with the FlowInfo field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetFlowInfoOk() (*ContextualFlowInfo, bool) {
if o == nil || IsNil(o.FlowInfo) {
return nil, false
}
return o.FlowInfo, true
}
// HasFlowInfo returns a boolean if a field has been set.
func (o *FrameChallenge) HasFlowInfo() bool {
if o != nil && !IsNil(o.FlowInfo) {
return true
}
return false
}
// SetFlowInfo gets a reference to the given ContextualFlowInfo and assigns it to the FlowInfo field.
func (o *FrameChallenge) SetFlowInfo(v ContextualFlowInfo) {
o.FlowInfo = &v
}
// GetComponent returns the Component field value if set, zero value otherwise.
func (o *FrameChallenge) GetComponent() string {
if o == nil || IsNil(o.Component) {
var ret string
return ret
}
return *o.Component
}
// GetComponentOk returns a tuple with the Component field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetComponentOk() (*string, bool) {
if o == nil || IsNil(o.Component) {
return nil, false
}
return o.Component, true
}
// HasComponent returns a boolean if a field has been set.
func (o *FrameChallenge) HasComponent() bool {
if o != nil && !IsNil(o.Component) {
return true
}
return false
}
// SetComponent gets a reference to the given string and assigns it to the Component field.
func (o *FrameChallenge) SetComponent(v string) {
o.Component = &v
}
// GetResponseErrors returns the ResponseErrors field value if set, zero value otherwise.
func (o *FrameChallenge) GetResponseErrors() map[string][]ErrorDetail {
if o == nil || IsNil(o.ResponseErrors) {
var ret map[string][]ErrorDetail
return ret
}
return *o.ResponseErrors
}
// GetResponseErrorsOk returns a tuple with the ResponseErrors field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetResponseErrorsOk() (*map[string][]ErrorDetail, bool) {
if o == nil || IsNil(o.ResponseErrors) {
return nil, false
}
return o.ResponseErrors, true
}
// HasResponseErrors returns a boolean if a field has been set.
func (o *FrameChallenge) HasResponseErrors() bool {
if o != nil && !IsNil(o.ResponseErrors) {
return true
}
return false
}
// SetResponseErrors gets a reference to the given map[string][]ErrorDetail and assigns it to the ResponseErrors field.
func (o *FrameChallenge) SetResponseErrors(v map[string][]ErrorDetail) {
o.ResponseErrors = &v
}
// GetUrl returns the Url field value
func (o *FrameChallenge) GetUrl() string {
if o == nil {
var ret string
return ret
}
return o.Url
}
// GetUrlOk returns a tuple with the Url field value
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetUrlOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Url, true
}
// SetUrl sets field value
func (o *FrameChallenge) SetUrl(v string) {
o.Url = v
}
// GetLoadingOverlay returns the LoadingOverlay field value if set, zero value otherwise.
func (o *FrameChallenge) GetLoadingOverlay() bool {
if o == nil || IsNil(o.LoadingOverlay) {
var ret bool
return ret
}
return *o.LoadingOverlay
}
// GetLoadingOverlayOk returns a tuple with the LoadingOverlay field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetLoadingOverlayOk() (*bool, bool) {
if o == nil || IsNil(o.LoadingOverlay) {
return nil, false
}
return o.LoadingOverlay, true
}
// HasLoadingOverlay returns a boolean if a field has been set.
func (o *FrameChallenge) HasLoadingOverlay() bool {
if o != nil && !IsNil(o.LoadingOverlay) {
return true
}
return false
}
// SetLoadingOverlay gets a reference to the given bool and assigns it to the LoadingOverlay field.
func (o *FrameChallenge) SetLoadingOverlay(v bool) {
o.LoadingOverlay = &v
}
// GetLoadingText returns the LoadingText field value
func (o *FrameChallenge) GetLoadingText() string {
if o == nil {
var ret string
return ret
}
return o.LoadingText
}
// GetLoadingTextOk returns a tuple with the LoadingText field value
// and a boolean to check if the value has been set.
func (o *FrameChallenge) GetLoadingTextOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.LoadingText, true
}
// SetLoadingText sets field value
func (o *FrameChallenge) SetLoadingText(v string) {
o.LoadingText = v
}
func (o FrameChallenge) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o FrameChallenge) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.FlowInfo) {
toSerialize["flow_info"] = o.FlowInfo
}
if !IsNil(o.Component) {
toSerialize["component"] = o.Component
}
if !IsNil(o.ResponseErrors) {
toSerialize["response_errors"] = o.ResponseErrors
}
toSerialize["url"] = o.Url
if !IsNil(o.LoadingOverlay) {
toSerialize["loading_overlay"] = o.LoadingOverlay
}
toSerialize["loading_text"] = o.LoadingText
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *FrameChallenge) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"url",
"loading_text",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varFrameChallenge := _FrameChallenge{}
err = json.Unmarshal(data, &varFrameChallenge)
if err != nil {
return err
}
*o = FrameChallenge(varFrameChallenge)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "flow_info")
delete(additionalProperties, "component")
delete(additionalProperties, "response_errors")
delete(additionalProperties, "url")
delete(additionalProperties, "loading_overlay")
delete(additionalProperties, "loading_text")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableFrameChallenge struct {
value *FrameChallenge
isSet bool
}
func (v NullableFrameChallenge) Get() *FrameChallenge {
return v.value
}
func (v *NullableFrameChallenge) Set(val *FrameChallenge) {
v.value = val
v.isSet = true
}
func (v NullableFrameChallenge) IsSet() bool {
return v.isSet
}
func (v *NullableFrameChallenge) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableFrameChallenge(val *FrameChallenge) *NullableFrameChallenge {
return &NullableFrameChallenge{value: val, isSet: true}
}
func (v NullableFrameChallenge) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableFrameChallenge) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}