mirror of
https://github.com/goauthentik/authentik
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* packages/client-go: init Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> * format Signed-off-by: Jens Langhammer <jens@goauthentik.io> * remove mod/sum Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix translate Signed-off-by: Jens Langhammer <jens@goauthentik.io> * no go replace Signed-off-by: Jens Langhammer <jens@goauthentik.io> * update rust makefile with pwd Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> * fix build Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix docs Signed-off-by: Jens Langhammer <jens@goauthentik.io> * don't need a version ig? Signed-off-by: Jens Langhammer <jens@goauthentik.io> * exclude go client from cspell Signed-off-by: Jens Langhammer <jens@goauthentik.io> * fix main docker build Signed-off-by: Jens Langhammer <jens@goauthentik.io> --------- Signed-off-by: Marc 'risson' Schmitt <marc.schmitt@risson.space> Signed-off-by: Jens Langhammer <jens@goauthentik.io> Co-authored-by: Jens Langhammer <jens@goauthentik.io>
353 lines
9.4 KiB
Go
Generated
353 lines
9.4 KiB
Go
Generated
/*
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authentik
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Making authentication simple.
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API version: 2026.5.0-rc1
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Contact: hello@goauthentik.io
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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"fmt"
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)
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// checks if the FrameChallenge type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &FrameChallenge{}
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// FrameChallenge Challenge type to render a frame
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type FrameChallenge struct {
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FlowInfo *ContextualFlowInfo `json:"flow_info,omitempty"`
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Component *string `json:"component,omitempty"`
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ResponseErrors *map[string][]ErrorDetail `json:"response_errors,omitempty"`
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Url string `json:"url"`
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LoadingOverlay *bool `json:"loading_overlay,omitempty"`
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LoadingText string `json:"loading_text"`
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AdditionalProperties map[string]interface{}
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}
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type _FrameChallenge FrameChallenge
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// NewFrameChallenge instantiates a new FrameChallenge object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewFrameChallenge(url string, loadingText string) *FrameChallenge {
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this := FrameChallenge{}
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var component string = "xak-flow-frame"
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this.Component = &component
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this.Url = url
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var loadingOverlay bool = false
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this.LoadingOverlay = &loadingOverlay
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this.LoadingText = loadingText
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return &this
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}
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// NewFrameChallengeWithDefaults instantiates a new FrameChallenge object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewFrameChallengeWithDefaults() *FrameChallenge {
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this := FrameChallenge{}
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var component string = "xak-flow-frame"
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this.Component = &component
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var loadingOverlay bool = false
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this.LoadingOverlay = &loadingOverlay
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return &this
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}
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// GetFlowInfo returns the FlowInfo field value if set, zero value otherwise.
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func (o *FrameChallenge) GetFlowInfo() ContextualFlowInfo {
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if o == nil || IsNil(o.FlowInfo) {
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var ret ContextualFlowInfo
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return ret
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}
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return *o.FlowInfo
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}
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// GetFlowInfoOk returns a tuple with the FlowInfo field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetFlowInfoOk() (*ContextualFlowInfo, bool) {
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if o == nil || IsNil(o.FlowInfo) {
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return nil, false
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}
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return o.FlowInfo, true
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}
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// HasFlowInfo returns a boolean if a field has been set.
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func (o *FrameChallenge) HasFlowInfo() bool {
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if o != nil && !IsNil(o.FlowInfo) {
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return true
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}
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return false
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}
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// SetFlowInfo gets a reference to the given ContextualFlowInfo and assigns it to the FlowInfo field.
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func (o *FrameChallenge) SetFlowInfo(v ContextualFlowInfo) {
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o.FlowInfo = &v
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}
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// GetComponent returns the Component field value if set, zero value otherwise.
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func (o *FrameChallenge) GetComponent() string {
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if o == nil || IsNil(o.Component) {
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var ret string
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return ret
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}
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return *o.Component
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}
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// GetComponentOk returns a tuple with the Component field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetComponentOk() (*string, bool) {
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if o == nil || IsNil(o.Component) {
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return nil, false
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}
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return o.Component, true
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}
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// HasComponent returns a boolean if a field has been set.
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func (o *FrameChallenge) HasComponent() bool {
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if o != nil && !IsNil(o.Component) {
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return true
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}
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return false
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}
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// SetComponent gets a reference to the given string and assigns it to the Component field.
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func (o *FrameChallenge) SetComponent(v string) {
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o.Component = &v
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}
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// GetResponseErrors returns the ResponseErrors field value if set, zero value otherwise.
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func (o *FrameChallenge) GetResponseErrors() map[string][]ErrorDetail {
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if o == nil || IsNil(o.ResponseErrors) {
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var ret map[string][]ErrorDetail
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return ret
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}
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return *o.ResponseErrors
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}
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// GetResponseErrorsOk returns a tuple with the ResponseErrors field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetResponseErrorsOk() (*map[string][]ErrorDetail, bool) {
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if o == nil || IsNil(o.ResponseErrors) {
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return nil, false
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}
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return o.ResponseErrors, true
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}
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// HasResponseErrors returns a boolean if a field has been set.
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func (o *FrameChallenge) HasResponseErrors() bool {
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if o != nil && !IsNil(o.ResponseErrors) {
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return true
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}
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return false
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}
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// SetResponseErrors gets a reference to the given map[string][]ErrorDetail and assigns it to the ResponseErrors field.
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func (o *FrameChallenge) SetResponseErrors(v map[string][]ErrorDetail) {
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o.ResponseErrors = &v
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}
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// GetUrl returns the Url field value
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func (o *FrameChallenge) GetUrl() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Url
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}
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// GetUrlOk returns a tuple with the Url field value
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetUrlOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Url, true
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}
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// SetUrl sets field value
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func (o *FrameChallenge) SetUrl(v string) {
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o.Url = v
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}
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// GetLoadingOverlay returns the LoadingOverlay field value if set, zero value otherwise.
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func (o *FrameChallenge) GetLoadingOverlay() bool {
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if o == nil || IsNil(o.LoadingOverlay) {
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var ret bool
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return ret
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}
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return *o.LoadingOverlay
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}
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// GetLoadingOverlayOk returns a tuple with the LoadingOverlay field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetLoadingOverlayOk() (*bool, bool) {
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if o == nil || IsNil(o.LoadingOverlay) {
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return nil, false
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}
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return o.LoadingOverlay, true
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}
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// HasLoadingOverlay returns a boolean if a field has been set.
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func (o *FrameChallenge) HasLoadingOverlay() bool {
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if o != nil && !IsNil(o.LoadingOverlay) {
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return true
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}
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return false
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}
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// SetLoadingOverlay gets a reference to the given bool and assigns it to the LoadingOverlay field.
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func (o *FrameChallenge) SetLoadingOverlay(v bool) {
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o.LoadingOverlay = &v
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}
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// GetLoadingText returns the LoadingText field value
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func (o *FrameChallenge) GetLoadingText() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.LoadingText
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}
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// GetLoadingTextOk returns a tuple with the LoadingText field value
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// and a boolean to check if the value has been set.
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func (o *FrameChallenge) GetLoadingTextOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.LoadingText, true
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}
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// SetLoadingText sets field value
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func (o *FrameChallenge) SetLoadingText(v string) {
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o.LoadingText = v
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}
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func (o FrameChallenge) MarshalJSON() ([]byte, error) {
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toSerialize, err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o FrameChallenge) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if !IsNil(o.FlowInfo) {
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toSerialize["flow_info"] = o.FlowInfo
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}
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if !IsNil(o.Component) {
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toSerialize["component"] = o.Component
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}
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if !IsNil(o.ResponseErrors) {
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toSerialize["response_errors"] = o.ResponseErrors
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}
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toSerialize["url"] = o.Url
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if !IsNil(o.LoadingOverlay) {
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toSerialize["loading_overlay"] = o.LoadingOverlay
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}
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toSerialize["loading_text"] = o.LoadingText
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for key, value := range o.AdditionalProperties {
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toSerialize[key] = value
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}
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return toSerialize, nil
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}
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func (o *FrameChallenge) UnmarshalJSON(data []byte) (err error) {
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// This validates that all required properties are included in the JSON object
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// by unmarshalling the object into a generic map with string keys and checking
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// that every required field exists as a key in the generic map.
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requiredProperties := []string{
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"url",
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"loading_text",
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}
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allProperties := make(map[string]interface{})
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err = json.Unmarshal(data, &allProperties)
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if err != nil {
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return err
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}
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for _, requiredProperty := range requiredProperties {
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if _, exists := allProperties[requiredProperty]; !exists {
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return fmt.Errorf("no value given for required property %v", requiredProperty)
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}
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}
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varFrameChallenge := _FrameChallenge{}
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err = json.Unmarshal(data, &varFrameChallenge)
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if err != nil {
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return err
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}
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*o = FrameChallenge(varFrameChallenge)
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additionalProperties := make(map[string]interface{})
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if err = json.Unmarshal(data, &additionalProperties); err == nil {
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delete(additionalProperties, "flow_info")
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delete(additionalProperties, "component")
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delete(additionalProperties, "response_errors")
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delete(additionalProperties, "url")
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delete(additionalProperties, "loading_overlay")
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delete(additionalProperties, "loading_text")
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o.AdditionalProperties = additionalProperties
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}
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return err
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}
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type NullableFrameChallenge struct {
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value *FrameChallenge
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isSet bool
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}
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func (v NullableFrameChallenge) Get() *FrameChallenge {
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return v.value
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}
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func (v *NullableFrameChallenge) Set(val *FrameChallenge) {
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v.value = val
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v.isSet = true
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}
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func (v NullableFrameChallenge) IsSet() bool {
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return v.isSet
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}
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func (v *NullableFrameChallenge) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableFrameChallenge(val *FrameChallenge) *NullableFrameChallenge {
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return &NullableFrameChallenge{value: val, isSet: true}
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}
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func (v NullableFrameChallenge) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableFrameChallenge) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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