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LibJS: Add alternative source-to-bytecode pipeline in Rust
Implement a complete Rust reimplementation of the LibJS frontend: lexer, parser, AST, scope collector, and bytecode code generator. The Rust pipeline is built via Corrosion (CMake-Cargo bridge) and linked into LibJS as a static library. It is gated behind a build flag (ENABLE_RUST, on by default except on Windows) and two runtime environment variables: - LIBJS_CPP: Use the C++ pipeline instead of Rust - LIBJS_COMPARE_PIPELINES=1: Run both pipelines in lockstep, aborting on any difference in AST or bytecode generated. The C++ side communicates with Rust through a C FFI layer (RustIntegration.cpp/h) that passes source text to Rust and receives a populated Executable back via a BytecodeFactory interface.
This commit is contained in:
committed by
Andreas Kling
parent
8bf1d749a1
commit
6cdfbd01a6
Notes:
github-actions[bot]
2026-02-24 08:41:00 +00:00
Author: https://github.com/awesomekling Commit: https://github.com/LadybirdBrowser/ladybird/commit/6cdfbd01a6b Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/8104
@@ -128,11 +128,13 @@ ThrowCompletionOr<Value> Interpreter::run(Script& script_record, GC::Ptr<Environ
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GC::Ptr<Executable> executable = script_record.cached_executable();
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if (!executable && result.type() == Completion::Type::Normal) {
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executable = JS::Bytecode::Generator::generate_from_ast_node(vm, *script_record.parse_node(), {});
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script_record.cache_executable(*executable);
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script_record.drop_ast();
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if (g_dump_bytecode)
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executable->dump();
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if (executable) {
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script_record.cache_executable(*executable);
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script_record.drop_ast();
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}
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}
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if (executable && g_dump_bytecode)
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executable->dump();
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u32 registers_and_locals_count = 0;
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u32 constants_count = 0;
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