Before, we were using the line height from NodeWithStyle::line_height()
to calculate the y offset for floats inside the IFC. However, this
value doesn't always correspond to the actual height of a line box. For
instance, adding a fragment for an inline-block might change the height
of the line box. With this change, we recalculate the height of the
line box after adding a new fragment and use this recalculated height
value to determine the y position for floats.
Fixes https://github.com/SerenityOS/serenity/issues/20982
Using flex layout inside button solves the issue with wrongly calculated
height when it has: pseudo element and whitespaces inside.
Also using flex instead of a table layout allows for the same vertical
alignment but with fewer layout nodes: a flex container and anonymous
wrapper for content instead of a table wrapper, table, row, and cell.
Previously we always set the height of the HTML element equal to the
viewport height but now this will only happen in quirks mode as it is
intended. Otherwise the html element height will be computed as auto.
Since we always pass the px value as an argument to resolved(), we can
pass it directly as CSSPixels instead of wrapping it in Length. This
approach allows us to avoid converting to a double, resulting in fewer
precision issues.
We were relying on the table fixup algorithm to insert the missing table
row, which fails to do so when we only have an image in the button.
While that might be a problem with the table fixup algorithm, we should
build a correct layout tree explicitly anyway.
Fixes crashes on GitHub.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.
When a box is sized under max-content constraint, any percentage value
set for max-width should be considered as if it were infinite. In other
words, it should have no effect on restricting the box's width.
Instead of applying relative offsets (like position:relative insets)
during painting and hit testing, we now do a pass at the end of layout
and assign the final resolved offsets to paintables.
This makes painting and hit testing easier since they don't have to
think about relative offsets, and it also fixes a bug where offsets were
not applied to text fragments inside inline-flow elements that were
themselves position:relative.
Allow the left margin of a box which creates a block formatting context
to overlap with left floating boxes which are siblings in the document
tree.
Fixes#20233 and the comment layout on https://lobste.rs.
Before this change, we always derived a box's baseline from its last
child, even if the last child didn't have any line boxes inside.
This caused baselines to slip further down vertically than expected.
There are more baseline alignment issues to fix, but this one was
responsible for a fair chunk of trouble. :^)
Using fixed-point saturated arithmetics for CSSPixels allows to avoid
accumulating floating-point errors.
This implementation is not complete yet: currently saturated
arithmetics implemented only for addition. But it is enough to not
regress any of layout tests we have :)
See https://github.com/SerenityOS/serenity/issues/18566
If an inline-block has a percentage height that relies on the auto
height of the containing block, it should always resolve to the
automatic height of the box, regardless of the percentage value. This
change may seem confusing, but it aligns with the behavior of other
engines.
When the containing block has an indefinite width, any descendants with
a percentage size should resolve that against 0, not infinity.
Fixes an assertion failure when loading https://www.gnu.org/
Absolutely positioned elements should have their percentage sizes
resolved against the padding box of the containing block, not the
content box.
From CSS-POSITION-3 <https://www.w3.org/TR/css-position-3/#def-cb>
"..the containing block is formed by the padding edge of the ancestor.."
The margin from the containing blocks shouldn't be included in the
amount by which we increment x after a float was places. That coordinate
should be relative to the containing block.
Fixes the comments layout on https://lobste.rs.
If a box has a negative margin-left, it may have a negative effective
offset within its parent BFC root coordinate system.
We can account for this when calculating the amount of left-side float
intrusion by flooring the X offset at 0.
This fixes the issue when margin collapsing state was always reset if
a box has clear property not equal to none even if it does not actually
introduce clearance.
This fixes the issue where max margin is used to find offset of
floating box although horizonal margins do not collapse so they need
to be summed instead.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.