Files
ladybird/Libraries/LibWeb/HTML/HTMLFrameSetElement.cpp
Shannon Booth fd44da6829 LibWeb/Bindings: Emit one bindings header and cpp per IDL
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.

This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.

Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
2026-04-21 07:36:13 +02:00

70 lines
2.5 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/HTMLFrameSetElement.h>
#include <LibWeb/CSS/ComputedProperties.h>
#include <LibWeb/CSS/StyleValues/DisplayStyleValue.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/Gamepad/EventNames.h>
#include <LibWeb/HTML/HTMLFrameSetElement.h>
#include <LibWeb/HTML/Window.h>
namespace Web::HTML {
GC_DEFINE_ALLOCATOR(HTMLFrameSetElement);
HTMLFrameSetElement::HTMLFrameSetElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: HTMLElement(document, move(qualified_name))
{
}
HTMLFrameSetElement::~HTMLFrameSetElement() = default;
void HTMLFrameSetElement::adjust_computed_style(CSS::ComputedProperties& style)
{
// https://drafts.csswg.org/css-display-3/#unbox
if (style.display().is_contents())
style.set_property(CSS::PropertyID::Display, CSS::DisplayStyleValue::create(CSS::Display::from_short(CSS::Display::Short::None)));
}
void HTMLFrameSetElement::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLFrameSetElement);
Base::initialize(realm);
}
void HTMLFrameSetElement::attribute_changed(FlyString const& name, Optional<String> const& old_value, Optional<String> const& value, Optional<FlyString> const& namespace_)
{
Base::attribute_changed(name, old_value, value, namespace_);
#undef __ENUMERATE
#define __ENUMERATE(attribute_name, event_name) \
if (name == HTML::AttributeNames::attribute_name) { \
element_event_handler_attribute_changed(event_name, value); \
}
ENUMERATE_WINDOW_EVENT_HANDLERS(__ENUMERATE)
#undef __ENUMERATE
}
GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::global_event_handlers_to_event_target(FlyString const& event_name)
{
// NOTE: This is a little weird, but IIUC document.body.onload actually refers to window.onload
// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
if (DOM::is_window_reflecting_body_element_event_handler(event_name))
return document().window();
return *this;
}
GC::Ptr<DOM::EventTarget> HTMLFrameSetElement::window_event_handlers_to_event_target()
{
// All WindowEventHandlers on HTMLFrameSetElement (e.g. document.body.onrejectionhandled) are mapped to window.on{event}.
// NOTE: document.body can return either a HTMLBodyElement or HTMLFrameSetElement, so both these elements must support this mapping.
return document().window();
}
}