mirror of
https://github.com/LadybirdBrowser/ladybird
synced 2026-05-13 10:26:37 +02:00
Avoids a heap allocation per generator/async-generator resumption by storing the pending completion value and type directly on the GeneratorObject / AsyncGenerator, instead of allocating a separate CompletionCell and passing it into the executable. GetCompletionFields and SetCompletionType now read/write the fields on the generator object directly.
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/*
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* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
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#include <LibJS/Runtime/Object.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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class GeneratorObject : public Object {
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JS_OBJECT(GeneratorObject, Object);
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GC_DECLARE_ALLOCATOR(GeneratorObject);
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public:
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static GC::Ref<GeneratorObject> create(Realm&, Variant<GC::Ref<ECMAScriptFunctionObject>, GC::Ref<NativeJavaScriptBackedFunction>>, NonnullOwnPtr<ExecutionContext>);
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virtual ~GeneratorObject() override = default;
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void visit_edges(Cell::Visitor&) override;
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struct IterationResult {
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IterationResult() = delete;
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explicit IterationResult(Value value, bool done)
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: done(done)
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, value(value)
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{
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}
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bool done { false };
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Value value;
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};
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ThrowCompletionOr<IterationResult> resume(VM&, Value value, Optional<StringView> const& generator_brand);
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ThrowCompletionOr<IterationResult> resume_abrupt(VM&, JS::Completion abrupt_completion, Optional<StringView> const& generator_brand);
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enum class GeneratorState {
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SuspendedStart,
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SuspendedYield,
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Executing,
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Completed,
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};
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GeneratorState generator_state() const { return m_generator_state; }
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void set_generator_state(GeneratorState generator_state) { m_generator_state = generator_state; }
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void set_pending_completion(Completion const& completion)
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{
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m_pending_completion_value = completion.value();
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m_pending_completion_type = completion.type();
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}
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Value pending_completion_value() const { return m_pending_completion_value; }
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Completion::Type pending_completion_type() const { return m_pending_completion_type; }
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void set_pending_completion_type(Completion::Type completion_type) { m_pending_completion_type = completion_type; }
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void clear_pending_completion()
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{
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m_pending_completion_value = js_undefined();
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m_pending_completion_type = Completion::Type::Normal;
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}
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protected:
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GeneratorObject(Realm&, Object* prototype, NonnullOwnPtr<ExecutionContext>, Optional<StringView> generator_brand = {});
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ThrowCompletionOr<GeneratorState> validate(VM&, Optional<StringView> const& generator_brand);
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virtual ThrowCompletionOr<IterationResult> execute(VM&, JS::Completion const& completion);
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private:
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NonnullOwnPtr<ExecutionContext> m_execution_context;
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GC::Ptr<Bytecode::Executable> m_generating_executable;
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u32 m_yield_continuation { ExecutionContext::no_yield_continuation };
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GeneratorState m_generator_state { GeneratorState::SuspendedStart };
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Optional<StringView> m_generator_brand;
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Value m_pending_completion_value { js_undefined() };
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Completion::Type m_pending_completion_type { Completion::Type::Normal };
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};
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}
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