Files
ladybird/Libraries/LibWeb/Internals/InternalAnimationTimeline.cpp
Callum Law 34f0eea89a LibWeb: Update animations in AnimationTimeline::set_current_time
These steps need to be run whenever update_current_time is called and in
a future commit that will be more than just the one place currently.

This also removes the early return in `set_current_time` if the new
`current time` is the same as the old one, since we want to update
animations regardless (e.g. to run pending tasks)
2026-05-08 22:59:16 +02:00

42 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Animations/Animation.h>
#include <LibWeb/Bindings/InternalAnimationTimeline.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Internals/InternalAnimationTimeline.h>
namespace Web::Internals {
GC_DEFINE_ALLOCATOR(InternalAnimationTimeline);
void InternalAnimationTimeline::update_current_time(double)
{
update_associated_animations_and_dispatch_events();
}
void InternalAnimationTimeline::set_time(Optional<double> time)
{
set_current_time(time.map([](double value) -> Animations::TimeValue { return { Animations::TimeValue::Type::Milliseconds, value }; }));
}
InternalAnimationTimeline::InternalAnimationTimeline(JS::Realm& realm, GC::Ref<DOM::Document> document)
: AnimationTimeline(realm, document)
{
m_current_time = { Animations::TimeValue::Type::Milliseconds, 0.0 };
m_is_monotonically_increasing = true;
}
void InternalAnimationTimeline::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(InternalAnimationTimeline);
Base::initialize(realm);
}
}