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Previously we were inconsistent by generating code for enum definitions but not generating code for dictionaries. With future changes to the IDL generator to expose helpers to convert to and from IDL values this produced circular depdendencies. To solve this problem, also generate the dictionary definitions in bindings headers.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/DOMPointReadOnly.h>
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#include <LibWeb/Bindings/SVGTextContentElement.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGTextContentElement.h>
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namespace Web::SVG {
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SVGTextContentElement::SVGTextContentElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGGraphicsElement(document, move(qualified_name))
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{
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}
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void SVGTextContentElement::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTextContentElement);
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Base::initialize(realm);
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}
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// NB: Called during painting.
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Optional<TextAnchor> SVGTextContentElement::text_anchor() const
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{
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if (!unsafe_layout_node())
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return {};
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switch (unsafe_layout_node()->computed_values().text_anchor()) {
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case CSS::TextAnchor::Start:
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return TextAnchor::Start;
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case CSS::TextAnchor::Middle:
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return TextAnchor::Middle;
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case CSS::TextAnchor::End:
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return TextAnchor::End;
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default:
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VERIFY_NOT_REACHED();
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}
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}
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Utf16String SVGTextContentElement::text_contents() const
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{
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return child_text_content().trim_ascii_whitespace();
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}
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// https://svgwg.org/svg2-draft/text.html#__svg__SVGTextContentElement__getNumberOfChars
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WebIDL::ExceptionOr<WebIDL::Long> SVGTextContentElement::get_number_of_chars() const
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{
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return static_cast<WebIDL::Long>(text_contents().length_in_code_units());
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}
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GC::Ref<Geometry::DOMPoint> SVGTextContentElement::get_start_position_of_char(WebIDL::UnsignedLong charnum)
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{
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dbgln("(STUBBED) SVGTextContentElement::get_start_position_of_char(charnum={}). Called on: {}", charnum, debug_description());
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return Geometry::DOMPoint::from_point(vm(), Bindings::DOMPointInit {});
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}
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}
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