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https://github.com/LadybirdBrowser/ladybird
synced 2026-05-11 09:27:00 +02:00
This is the streaming counterpart to TextDecoder, used by sites that process responses with `pipeThrough(new TextDecoderStream())` or that otherwise consume a Response body as decoded text. The transform algorithm appends each chunk's bytes to the I/O queue and decodes them via the underlying LibTextCodec decoder, holding back any trailing partial UTF-8 sequence so chunk boundaries don't produce spurious replacement characters. The flush algorithm emits a single replacement character if a partial sequence was still pending. For non-UTF-8 encodings the underlying decoders are stateless across calls, so each chunk is decoded in full with nothing carried over.
47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (c) 2026-present, the Ladybird developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <LibWeb/Bindings/PlatformObject.h>
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#include <LibWeb/Encoding/TextDecoder.h>
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#include <LibWeb/Encoding/TextDecoderCommon.h>
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#include <LibWeb/Streams/GenericTransformStream.h>
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namespace Web::Encoding {
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// https://encoding.spec.whatwg.org/#textdecoderstream
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class TextDecoderStream final
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: public Bindings::PlatformObject
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, public Streams::GenericTransformStreamMixin
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, public TextDecoderCommonMixin {
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WEB_PLATFORM_OBJECT(TextDecoderStream, Bindings::PlatformObject);
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GC_DECLARE_ALLOCATOR(TextDecoderStream);
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public:
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static WebIDL::ExceptionOr<GC::Ref<TextDecoderStream>> construct_impl(JS::Realm&, FlyString label, TextDecoderOptions const& options = {});
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virtual ~TextDecoderStream() override;
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private:
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TextDecoderStream(JS::Realm&, GC::Ref<Streams::TransformStream>, TextCodec::Decoder&, FlyString encoding, ErrorMode, bool ignore_bom);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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WebIDL::ExceptionOr<void> decode_and_enqueue_chunk(JS::Value);
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WebIDL::ExceptionOr<void> flush_and_enqueue();
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WebIDL::ExceptionOr<void> enqueue_decoded_output(String const&);
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// https://encoding.spec.whatwg.org/#textdecodercommon-i-o-queue
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// NB: We accumulate input bytes that have been pushed to the I/O queue but not yet decoded, so that a multi-byte
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// sequence which is split across chunks can be reassembled.
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ByteBuffer m_io_queue;
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};
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}
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