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This extension lets pages query the underlying GPU vendor and renderer strings via UNMASKED_VENDOR_WEBGL / UNMASKED_RENDERER_WEBGL. Some sites (e.g. yandex.com/maps) use it to decide whether to render vector tiles with WebGL or fall back to raster tiles.
14 lines
655 B
Plaintext
14 lines
655 B
Plaintext
#import <WebGL/Types.idl>
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// https://registry.khronos.org/webgl/extensions/WEBGL_debug_renderer_info/
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// NOTE: Original WEBGL_debug_renderer_info name is changed to title case,
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// so it matches corresponding C++ class name, and does not require
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// IDL generator to handle snake_case to TitleCase conversion.
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// Having a different name is totally fine, because LegacyNoInterfaceObject
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// prevents the name from being exposed to JavaScript.
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[Exposed=(Window,Worker), LegacyNoInterfaceObject]
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interface WebGLDebugRendererInfo {
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const GLenum UNMASKED_VENDOR_WEBGL = 0x9245;
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const GLenum UNMASKED_RENDERER_WEBGL = 0x9246;
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};
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