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https://github.com/LadybirdBrowser/ladybird
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ApplyTransform is no longer recorded to the display list. Transforms are now applied inline during display list execution when switching between accumulated visual contexts. Change apply_transform to accept parameters directly instead of the ApplyTransform struct.
264 lines
11 KiB
C++
264 lines
11 KiB
C++
/*
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* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TemporaryChange.h>
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#include <LibWeb/Painting/DevicePixelConverter.h>
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/ResolvedCSSFilter.h>
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namespace Web::Painting {
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void DisplayList::append(DisplayListCommand&& command, RefPtr<AccumulatedVisualContext const> context)
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{
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m_commands.append({ move(context), move(command) });
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}
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static Optional<Gfx::IntRect> command_bounding_rectangle(DisplayListCommand const& command)
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{
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return command.visit(
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[&](auto const& command) -> Optional<Gfx::IntRect> {
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if constexpr (requires { command.bounding_rect(); })
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return command.bounding_rect();
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else
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return {};
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});
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}
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static bool command_is_clip_or_mask(DisplayListCommand const& command)
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{
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return command.visit(
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[&](auto const& command) -> bool {
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if constexpr (requires { command.is_clip_or_mask(); })
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return command.is_clip_or_mask();
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else
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return false;
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});
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}
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void DisplayListPlayer::execute(DisplayList& display_list, ScrollStateSnapshotByDisplayList&& scroll_state_snapshot_by_display_list, RefPtr<Gfx::PaintingSurface> surface)
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{
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TemporaryChange change { m_scroll_state_snapshots_by_display_list, move(scroll_state_snapshot_by_display_list) };
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if (surface) {
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surface->lock_context();
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}
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auto scroll_state_snapshot = m_scroll_state_snapshots_by_display_list.get(display_list).value_or({});
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execute_impl(display_list, scroll_state_snapshot, surface);
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if (surface) {
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surface->unlock_context();
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}
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}
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static RefPtr<AccumulatedVisualContext const> find_common_ancestor(RefPtr<AccumulatedVisualContext const> a, RefPtr<AccumulatedVisualContext const> b)
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{
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if (!a || !b)
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return {};
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while (a->depth() > b->depth())
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a = a->parent();
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while (b->depth() > a->depth())
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b = b->parent();
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while (a != b) {
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a = a->parent();
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b = b->parent();
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}
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return a;
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}
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static Gfx::FloatMatrix4x4 scale_matrix_translation(Gfx::FloatMatrix4x4 matrix, float scale)
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{
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matrix[0, 3] *= scale;
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matrix[1, 3] *= scale;
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matrix[2, 3] *= scale;
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return matrix;
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}
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void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnapshot const& scroll_state, RefPtr<Gfx::PaintingSurface> surface)
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{
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if (surface)
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m_surfaces.append(*surface);
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ScopeGuard guard = [&surfaces = m_surfaces, pop_surface_from_stack = !!surface] {
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if (pop_surface_from_stack)
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(void)surfaces.take_last();
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};
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auto const& commands = display_list.commands();
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auto device_pixels_per_css_pixel = display_list.device_pixels_per_css_pixel();
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DevicePixelConverter device_pixel_converter { device_pixels_per_css_pixel };
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VERIFY(!m_surfaces.is_empty());
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auto for_each_node_from_common_ancestor_to_target = [](this auto const& self, RefPtr<AccumulatedVisualContext const> common_ancestor, RefPtr<AccumulatedVisualContext const> node, auto&& callback) -> void {
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if (!node || node == common_ancestor)
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return;
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self(common_ancestor, node->parent(), callback);
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callback(*node);
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};
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auto apply_accumulated_visual_context = [&](AccumulatedVisualContext const& node) {
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node.data().visit(
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[&](EffectsData const& effects) {
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Optional<Gfx::Filter> gfx_filter;
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if (effects.filter.has_filters())
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gfx_filter = to_gfx_filter(effects.filter, device_pixels_per_css_pixel);
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apply_effects({ .opacity = effects.opacity, .compositing_and_blending_operator = effects.blend_mode, .filter = gfx_filter });
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},
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[&](PerspectiveData const& perspective) {
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save({});
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auto matrix = scale_matrix_translation(perspective.matrix, static_cast<float>(device_pixels_per_css_pixel));
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apply_transform({ 0, 0 }, matrix);
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},
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[&](ScrollData const& scroll) {
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save({});
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auto own_offset = scroll_state.own_offset_for_frame_with_id(scroll.scroll_frame_id);
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if (!own_offset.is_zero()) {
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auto scroll_offset = own_offset.to_type<double>().scaled(device_pixels_per_css_pixel).to_type<int>();
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translate({ .delta = scroll_offset });
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}
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},
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[&](TransformData const& transform) {
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save({});
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auto origin = transform.origin.to_type<double>().scaled(device_pixels_per_css_pixel).to_type<float>();
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auto matrix = scale_matrix_translation(transform.matrix, static_cast<float>(device_pixels_per_css_pixel));
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apply_transform(origin, matrix);
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},
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[&](ClipData const& clip) {
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save({});
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auto device_rect = device_pixel_converter.rounded_device_rect(clip.rect).to_type<int>();
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auto corner_radii = clip.corner_radii.as_corners(device_pixel_converter);
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if (corner_radii.has_any_radius())
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add_rounded_rect_clip({ .corner_radii = corner_radii, .border_rect = device_rect, .corner_clip = CornerClip::Outside });
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else
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add_clip_rect({ .rect = device_rect });
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},
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[&](ClipPathData const& clip_path) {
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save({});
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auto transformed_path = clip_path.path.copy_transformed(Gfx::AffineTransform {}.set_scale(static_cast<float>(device_pixels_per_css_pixel), static_cast<float>(device_pixels_per_css_pixel)));
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add_clip_path(transformed_path);
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});
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};
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RefPtr<AccumulatedVisualContext const> applied_context;
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size_t applied_depth = 0;
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auto switch_to_context = [&](RefPtr<AccumulatedVisualContext const> const& target_context) {
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if (applied_context == target_context)
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return;
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auto common_ancestor = find_common_ancestor(applied_context, target_context);
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auto common_ancestor_depth = common_ancestor ? common_ancestor->depth() : 0;
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while (applied_depth > common_ancestor_depth) {
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restore({});
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applied_depth--;
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}
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for_each_node_from_common_ancestor_to_target(common_ancestor, target_context, [&](AccumulatedVisualContext const& node) {
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apply_accumulated_visual_context(node);
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applied_depth++;
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});
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applied_context = target_context;
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};
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for (size_t command_index = 0; command_index < commands.size(); command_index++) {
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auto const& [context, command] = commands[command_index];
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auto bounding_rect = command_bounding_rectangle(command);
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// OPTIMIZATION: If the leaf context is an effect and we're switching to a new context,
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// check culling before applying it. Effects (opacity, filters, blend modes) don't affect
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// clip state, so would_be_fully_clipped_by_painter() returns the same result before and after
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// applying effects.
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// This avoids expensive saveLayer/restore cycles for off-screen elements with effects like blur.
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// NOTE: We must not do this for consecutive commands with the same context, as that would incorrectly restore
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// and re-apply the effect layer, breaking blend mode compositing.
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if (context && applied_context != context && context->is_effect() && bounding_rect.has_value()) {
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switch_to_context(context->parent());
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if (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))
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continue;
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}
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switch_to_context(context);
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if (command.has<PaintScrollBar>()) {
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auto translated_command = command;
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auto& paint_scroll_bar = translated_command.get<PaintScrollBar>();
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auto scroll_offset = scroll_state.own_offset_for_frame_with_id(paint_scroll_bar.scroll_frame_id);
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if (paint_scroll_bar.vertical) {
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auto offset = scroll_offset.y() * paint_scroll_bar.scroll_size;
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paint_scroll_bar.thumb_rect.translate_by(0, -offset.to_int() * device_pixels_per_css_pixel);
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} else {
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auto offset = scroll_offset.x() * paint_scroll_bar.scroll_size;
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paint_scroll_bar.thumb_rect.translate_by(-offset.to_int() * device_pixels_per_css_pixel, 0);
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}
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paint_scrollbar(paint_scroll_bar);
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continue;
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}
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if (bounding_rect.has_value() && (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))) {
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// Any clip or mask that's located outside of the visible region is equivalent to a simple clip-rect,
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// so replace it with one to avoid doing unnecessary work.
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if (command_is_clip_or_mask(command)) {
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if (command.has<AddClipRect>()) {
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add_clip_rect(command.get<AddClipRect>());
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} else {
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add_clip_rect({ bounding_rect.release_value() });
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}
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}
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continue;
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}
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#define HANDLE_COMMAND(command_type, executor_method) \
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if (command.has<command_type>()) { \
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executor_method(command.get<command_type>()); \
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}
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// clang-format off
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HANDLE_COMMAND(DrawGlyphRun, draw_glyph_run)
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else HANDLE_COMMAND(FillRect, fill_rect)
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else HANDLE_COMMAND(DrawPaintingSurface, draw_painting_surface)
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else HANDLE_COMMAND(DrawScaledImmutableBitmap, draw_scaled_immutable_bitmap)
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else HANDLE_COMMAND(DrawRepeatedImmutableBitmap, draw_repeated_immutable_bitmap)
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else HANDLE_COMMAND(AddClipRect, add_clip_rect)
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else HANDLE_COMMAND(Save, save)
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else HANDLE_COMMAND(SaveLayer, save_layer)
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else HANDLE_COMMAND(Restore, restore)
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else HANDLE_COMMAND(Translate, translate)
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else HANDLE_COMMAND(PaintLinearGradient, paint_linear_gradient)
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else HANDLE_COMMAND(PaintRadialGradient, paint_radial_gradient)
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else HANDLE_COMMAND(PaintConicGradient, paint_conic_gradient)
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else HANDLE_COMMAND(PaintOuterBoxShadow, paint_outer_box_shadow)
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else HANDLE_COMMAND(PaintInnerBoxShadow, paint_inner_box_shadow)
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else HANDLE_COMMAND(PaintTextShadow, paint_text_shadow)
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else HANDLE_COMMAND(FillRectWithRoundedCorners, fill_rect_with_rounded_corners)
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else HANDLE_COMMAND(FillPath, fill_path)
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else HANDLE_COMMAND(StrokePath, stroke_path)
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else HANDLE_COMMAND(DrawEllipse, draw_ellipse)
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else HANDLE_COMMAND(FillEllipse, fill_ellipse)
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else HANDLE_COMMAND(DrawLine, draw_line)
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else HANDLE_COMMAND(ApplyBackdropFilter, apply_backdrop_filter)
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else HANDLE_COMMAND(DrawRect, draw_rect)
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else HANDLE_COMMAND(AddRoundedRectClip, add_rounded_rect_clip)
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else HANDLE_COMMAND(AddMask, add_mask)
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else HANDLE_COMMAND(PaintNestedDisplayList, paint_nested_display_list)
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else HANDLE_COMMAND(ApplyEffects, apply_effects)
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else VERIFY_NOT_REACHED();
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// clang-format on
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}
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while (applied_depth > 0) {
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restore({});
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applied_depth--;
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}
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if (surface)
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flush();
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}
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}
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