Files
ladybird/Userland/Libraries/LibWeb/Painting/TextPaintable.cpp
Andreas Kling dd8504c68d LibWeb: Store "text for rendering" in TextPaintable
Instead of TextPaintable fragments being an offset+length view into the
layout node, they are now a view into the paintable instead.

This removes an awkward time window where we'd have bogus state in text
fragments after layout invalidation but before relayout. It also makes
the code slightly nicer in general, since there's less mixing of layout
and painting concepts.
2024-03-18 13:42:16 +01:00

71 lines
2.6 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/Layout/Label.h>
#include <LibWeb/Layout/LabelableNode.h>
#include <LibWeb/Page/EventHandler.h>
#include <LibWeb/Painting/TextPaintable.h>
namespace Web::Painting {
JS::NonnullGCPtr<TextPaintable> TextPaintable::create(Layout::TextNode const& layout_node, String const& text_for_rendering)
{
return layout_node.heap().allocate_without_realm<TextPaintable>(layout_node, text_for_rendering);
}
TextPaintable::TextPaintable(Layout::TextNode const& layout_node, String const& text_for_rendering)
: Paintable(layout_node)
, m_text_for_rendering(text_for_rendering)
{
}
bool TextPaintable::wants_mouse_events() const
{
return layout_node().first_ancestor_of_type<Layout::Label>();
}
DOM::Node* TextPaintable::mouse_event_target() const
{
if (auto* label = layout_node().first_ancestor_of_type<Layout::Label>()) {
if (auto* control = const_cast<Layout::Label*>(label)->labeled_control())
return &control->dom_node();
}
return nullptr;
}
TextPaintable::DispatchEventOfSameName TextPaintable::handle_mousedown(Badge<EventHandler>, CSSPixelPoint position, unsigned button, unsigned)
{
auto* label = layout_node().first_ancestor_of_type<Layout::Label>();
if (!label)
return DispatchEventOfSameName::No;
const_cast<Layout::Label*>(label)->handle_mousedown_on_label({}, position, button);
const_cast<HTML::BrowsingContext&>(browsing_context()).event_handler().set_mouse_event_tracking_paintable(this);
return DispatchEventOfSameName::Yes;
}
TextPaintable::DispatchEventOfSameName TextPaintable::handle_mouseup(Badge<EventHandler>, CSSPixelPoint position, unsigned button, unsigned)
{
auto* label = layout_node().first_ancestor_of_type<Layout::Label>();
if (!label)
return DispatchEventOfSameName::No;
const_cast<Layout::Label*>(label)->handle_mouseup_on_label({}, position, button);
const_cast<HTML::BrowsingContext&>(browsing_context()).event_handler().set_mouse_event_tracking_paintable(nullptr);
return DispatchEventOfSameName::Yes;
}
TextPaintable::DispatchEventOfSameName TextPaintable::handle_mousemove(Badge<EventHandler>, CSSPixelPoint position, unsigned button, unsigned)
{
auto* label = layout_node().first_ancestor_of_type<Layout::Label>();
if (!label)
return DispatchEventOfSameName::No;
const_cast<Layout::Label*>(label)->handle_mousemove_on_label({}, position, button);
return DispatchEventOfSameName::Yes;
}
}