Files
ladybird/Libraries/LibWeb/IndexedDB/IDBTransaction.cpp
Zaggy1024 a7897a7f9d LibWeb: Reuse IDBObjectStore instances in IDBTransaction.objectStore
The spec mandates that the same object store have the same handle on
a transaction.
2026-03-20 23:59:35 -05:00

186 lines
6.3 KiB
C++

/*
* Copyright (c) 2024-2025, stelar7 <dudedbz@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/IDBDatabasePrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Crypto/Crypto.h>
#include <LibWeb/HTML/EventNames.h>
#include <LibWeb/IndexedDB/IDBObjectStore.h>
#include <LibWeb/IndexedDB/IDBTransaction.h>
#include <LibWeb/IndexedDB/Internal/Algorithms.h>
namespace Web::IndexedDB {
GC_DEFINE_ALLOCATOR(IDBTransaction);
IDBTransaction::~IDBTransaction() = default;
IDBTransaction::IDBTransaction(JS::Realm& realm, GC::Ref<IDBDatabase> connection, Bindings::IDBTransactionMode mode, Bindings::IDBTransactionDurability durability, Vector<GC::Ref<ObjectStore>> scopes)
: EventTarget(realm)
, m_connection(connection)
, m_mode(mode)
, m_durability(durability)
, m_scope(move(scopes))
{
m_uuid = MUST(Crypto::generate_random_uuid());
connection->add_transaction(*this);
}
GC::Ref<IDBTransaction> IDBTransaction::create(JS::Realm& realm, GC::Ref<IDBDatabase> connection, Bindings::IDBTransactionMode mode, Bindings::IDBTransactionDurability durability = Bindings::IDBTransactionDurability::Default, Vector<GC::Ref<ObjectStore>> scopes = {})
{
return realm.create<IDBTransaction>(realm, connection, mode, durability, move(scopes));
}
void IDBTransaction::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(IDBTransaction);
Base::initialize(realm);
}
void IDBTransaction::visit_edges(Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_connection);
visitor.visit(m_error);
visitor.visit(m_associated_request);
visitor.visit(m_scope);
visitor.visit(m_cleanup_event_loop);
for (auto& [store, handle] : m_object_store_handles)
visitor.visit(handle);
}
void IDBTransaction::set_onabort(WebIDL::CallbackType* event_handler)
{
set_event_handler_attribute(HTML::EventNames::abort, event_handler);
}
WebIDL::CallbackType* IDBTransaction::onabort()
{
return event_handler_attribute(HTML::EventNames::abort);
}
void IDBTransaction::set_oncomplete(WebIDL::CallbackType* event_handler)
{
set_event_handler_attribute(HTML::EventNames::complete, event_handler);
}
WebIDL::CallbackType* IDBTransaction::oncomplete()
{
return event_handler_attribute(HTML::EventNames::complete);
}
void IDBTransaction::set_onerror(WebIDL::CallbackType* event_handler)
{
set_event_handler_attribute(HTML::EventNames::error, event_handler);
}
WebIDL::CallbackType* IDBTransaction::onerror()
{
return event_handler_attribute(HTML::EventNames::error);
}
// https://w3c.github.io/IndexedDB/#dom-idbtransaction-abort
WebIDL::ExceptionOr<void> IDBTransaction::abort()
{
// 1. If this's state is committing or finished, then throw an "InvalidStateError" DOMException.
if (m_state == TransactionState::Committing || m_state == TransactionState::Finished)
return WebIDL::InvalidStateError::create(realm(), "Transaction is ending"_utf16);
// 2. Run abort a transaction with this and null.
abort_a_transaction(*this, nullptr);
return {};
}
// https://w3c.github.io/IndexedDB/#dom-idbtransaction-objectstorenames
GC::Ref<HTML::DOMStringList> IDBTransaction::object_store_names()
{
// 1. Let names be a list of the names of the object stores in this's scope.
Vector<String> names;
for (auto const& object_store : this->scope())
names.append(object_store->name());
// 2. Return the result (a DOMStringList) of creating a sorted name list with names.
return create_a_sorted_name_list(realm(), names);
}
// https://w3c.github.io/IndexedDB/#dom-idbtransaction-commit
WebIDL::ExceptionOr<void> IDBTransaction::commit()
{
auto& realm = this->realm();
// 1. If this's state is not active, then throw an "InvalidStateError" DOMException.
if (m_state != TransactionState::Active)
return WebIDL::InvalidStateError::create(realm, "Transaction is not active while committing"_utf16);
// 2. Run commit a transaction with this.
commit_a_transaction(realm, *this);
return {};
}
GC::Ptr<ObjectStore> IDBTransaction::object_store_named(String const& name) const
{
for (auto const& store : m_scope) {
if (store->name() == name)
return store;
}
return nullptr;
}
// https://w3c.github.io/IndexedDB/#dom-idbtransaction-objectstore
WebIDL::ExceptionOr<GC::Ref<IDBObjectStore>> IDBTransaction::object_store(String const& name)
{
auto& realm = this->realm();
// 1. If this's state is finished, then throw an "InvalidStateError" DOMException.
if (m_state == TransactionState::Finished)
return WebIDL::InvalidStateError::create(realm, "Transaction is finished"_utf16);
// 2. Let store be the object store named name in this's scope, or throw a "NotFoundError" DOMException if none.
auto store = object_store_named(name);
if (!store)
return WebIDL::NotFoundError::create(realm, "Object store not found in transactions scope"_utf16);
// 3. Return an object store handle associated with store and this.
// https://w3c.github.io/IndexedDB/#object-store-handle-construct
// Multiple handles may be associated with the same object store in different transactions,
// but there must be only one object store handle associated with a particular object store
// within a transaction.
return get_or_create_object_store_handle(*store);
}
GC::Ref<IDBObjectStore> IDBTransaction::get_or_create_object_store_handle(GC::Ref<ObjectStore> store)
{
// NOTE: We have to do two lookups here. If we use ensure() with a constructor callback, the garbage collector
// may run when we construct the handle, and then we visit the HashMap in an invalid state.
if (auto handle = m_object_store_handles.get(store); handle.has_value())
return handle.value();
auto handle = IDBObjectStore::create(realm(), store, *this);
m_object_store_handles.set(store, handle);
return handle;
}
GC::Ptr<IDBObjectStore> IDBTransaction::object_store_handle_for(GC::Ref<ObjectStore> store)
{
auto maybe_handle = m_object_store_handles.find(store);
if (maybe_handle == m_object_store_handles.end())
return nullptr;
return maybe_handle->value;
}
void IDBTransaction::set_state(TransactionState state)
{
m_state = state;
if (m_state == TransactionState::Finished)
m_connection->check_pending_transaction_waits();
}
}