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Audio output on macOS was consuming Core Audio resources until the PlaybackStream creation took well over the timeout for some tests. This was observed in media-source-buffered.html, where it would time out due to the long-running callback on the main thread to create the PlaybackStream for AudioMixingSink. However, the AudioUnit init should definitely not be blocking the main thread, so I've added a FIXME there.
138 KiB
138 KiB