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Whether or not tiles moved used to be determined by comparing new_tiles with m_tiles. This is no longer possible since the slide is done in-place. This fix makes the game look through the m_sliding_tiles, which contains previous and current position for each tile on the board, to determine whether any tile moved at all. If not, the move is deemed unsuccessful. Fixes #8008.
8.3 KiB
8.3 KiB