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Instead of rendering a reference HTML page that wraps an <img> tag pointing to a PNG, Screenshot tests now load the expected PNG directly from disk and compare it against the rendered screenshot. This eliminates the indirection of loading and rendering a second page just to display a static image. This also means --rebaseline now works for Screenshot tests, generating the expected PNG automatically instead of requiring manual screenshot capture and placement. Changes: - Add TestMode::Screenshot with its own collector and runner - Move PNGs from Screenshot/images/ to Screenshot/expected/ with normalized names matching input filenames - Remove all 92 reference HTML wrapper files and the images/ directory - Remove <link rel="match"> from all 94 Screenshot input HTML files - Update add_libweb_test.py Screenshot boilerplate accordingly - Add Screenshot mode to results viewer image comparison tabs
33 lines
672 B
HTML
33 lines
672 B
HTML
<!DOCTYPE html>
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<meta name="fuzzy" content="maxDifference=0-1;totalPixels=0-809">
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<style>
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* {
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margin: 0;
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}
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body {
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background-color: white;
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}
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</style>
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<canvas width=800 height=600></canvas>
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<script>
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const canvas = document.querySelector("canvas");
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const ctx = canvas.getContext("2d");
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// Shadow
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ctx.shadowColor = "LightCoral";
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ctx.shadowOffsetX = 15;
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ctx.shadowOffsetY = 15;
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ctx.shadowBlur = 5;
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// Filled rectangle
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ctx.fillStyle = "red";
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ctx.fillRect(20, 10, 100, 100);
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// Stroked rectangle
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ctx.lineWidth = 4;
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ctx.strokeStyle = "red";
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ctx.strokeRect(170, 10, 100, 100);
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</script>
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