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Previously, the LibWeb bindings generator would output multiple per interface files like Prototype/Constructor/Namespace/GlobalMixin depending on the contents of that IDL file. This complicates the build system as it means that it does not know what files will be generated without knowledge of the contents of that IDL file. Instead, for each IDL file only generate a single Bindings/<IDLFile>.h and Bindings/<IDLFile>.cpp.
124 lines
4.8 KiB
C++
124 lines
4.8 KiB
C++
/*
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* Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CSSMatrixComponent.h"
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#include <LibWeb/Bindings/CSSMatrixComponent.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/PropertyNameAndID.h>
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#include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
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#include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
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#include <LibWeb/Geometry/DOMMatrix.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::CSS {
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GC_DEFINE_ALLOCATOR(CSSMatrixComponent);
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GC::Ref<CSSMatrixComponent> CSSMatrixComponent::create(JS::Realm& realm, Is2D is_2d, GC::Ref<Geometry::DOMMatrix> matrix)
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{
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return realm.create<CSSMatrixComponent>(realm, is_2d, matrix);
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}
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// https://drafts.css-houdini.org/css-typed-om-1/#dom-cssmatrixcomponent-cssmatrixcomponent
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WebIDL::ExceptionOr<GC::Ref<CSSMatrixComponent>> CSSMatrixComponent::construct_impl(JS::Realm& realm, GC::Ref<Geometry::DOMMatrixReadOnly> matrix, Optional<CSSMatrixComponentOptions> options)
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{
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// The CSSMatrixComponent(matrix, options) constructor must, when invoked, perform the following steps:
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// 1. Let this be a new CSSMatrixComponent object with its matrix internal slot set to matrix.
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// NB: Done below.
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// 2. If options was passed and has a is2D field, set this’s is2D internal slot to the value of that field.
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// 3. Otherwise, set this’s is2D internal slot to the value of matrix’s is2D internal slot.
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auto is_2d = matrix->is2d() ? Is2D::Yes : Is2D::No;
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if (options.has_value() && options->is2d.has_value())
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is_2d = options->is2d.value() ? Is2D::Yes : Is2D::No;
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auto this_ = CSSMatrixComponent::create(realm, is_2d, Geometry::DOMMatrix::create_from_dom_matrix_read_only(realm, matrix));
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// 4. Return this.
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return this_;
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}
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CSSMatrixComponent::CSSMatrixComponent(JS::Realm& realm, Is2D is_2d, GC::Ref<Geometry::DOMMatrix> matrix)
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: CSSTransformComponent(realm, is_2d)
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, m_matrix(matrix)
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{
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}
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CSSMatrixComponent::~CSSMatrixComponent() = default;
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void CSSMatrixComponent::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(CSSMatrixComponent);
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Base::initialize(realm);
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}
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void CSSMatrixComponent::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_matrix);
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}
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// https://drafts.css-houdini.org/css-typed-om-1/#serialize-a-cssmatrixcomponent
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WebIDL::ExceptionOr<Utf16String> CSSMatrixComponent::to_string() const
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{
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// 1. Return the serialization of this’s matrix internal slot.
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// FIXME: This means we ignore our is_2d state. https://github.com/w3c/css-houdini-drafts/issues/1155
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return Utf16String::from_utf8(TRY(m_matrix->to_string()));
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}
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WebIDL::ExceptionOr<GC::Ref<Geometry::DOMMatrix>> CSSMatrixComponent::to_matrix() const
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{
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// AD-HOC: Not specced, but we already have a matrix so use that.
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// https://github.com/w3c/css-houdini-drafts/issues/1153
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return matrix();
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}
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WebIDL::ExceptionOr<void> CSSMatrixComponent::set_matrix(GC::Ref<Geometry::DOMMatrix> matrix)
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{
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// AD-HOC: Not specced. https://github.com/w3c/css-houdini-drafts/issues/1153
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// FIXME: Should this modify is_2d? Or should we modify the matrix's is_2d?
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m_matrix = matrix;
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return {};
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}
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WebIDL::ExceptionOr<NonnullRefPtr<TransformationStyleValue const>> CSSMatrixComponent::create_style_value(PropertyNameAndID const& property) const
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{
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if (is_2d()) {
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return TransformationStyleValue::create(property.id(), TransformFunction::Matrix,
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{
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NumberStyleValue::create(m_matrix->a()),
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NumberStyleValue::create(m_matrix->b()),
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NumberStyleValue::create(m_matrix->c()),
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NumberStyleValue::create(m_matrix->d()),
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NumberStyleValue::create(m_matrix->e()),
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NumberStyleValue::create(m_matrix->f()),
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});
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}
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return TransformationStyleValue::create(property.id(), TransformFunction::Matrix3d,
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{
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NumberStyleValue::create(m_matrix->m11()),
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NumberStyleValue::create(m_matrix->m12()),
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NumberStyleValue::create(m_matrix->m13()),
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NumberStyleValue::create(m_matrix->m14()),
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NumberStyleValue::create(m_matrix->m21()),
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NumberStyleValue::create(m_matrix->m22()),
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NumberStyleValue::create(m_matrix->m23()),
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NumberStyleValue::create(m_matrix->m24()),
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NumberStyleValue::create(m_matrix->m31()),
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NumberStyleValue::create(m_matrix->m32()),
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NumberStyleValue::create(m_matrix->m33()),
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NumberStyleValue::create(m_matrix->m34()),
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NumberStyleValue::create(m_matrix->m41()),
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NumberStyleValue::create(m_matrix->m42()),
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NumberStyleValue::create(m_matrix->m43()),
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NumberStyleValue::create(m_matrix->m44()),
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});
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}
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}
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