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## Thinking Path > - Paperclip is the control plane for autonomous AI companies. > - V1 needs to stay local-first while also supporting shared, authenticated deployments. > - Human operators need real identities, company membership, invite flows, profile surfaces, and company-scoped access controls. > - Agents and operators also need the existing issue, inbox, workspace, approval, and plugin flows to keep working under those authenticated boundaries. > - This branch accumulated the multi-user implementation, follow-up QA fixes, workspace/runtime refinements, invite UX improvements, release-branch conflict resolution, and review hardening. > - This pull request consolidates that branch onto the current `master` branch as a single reviewable PR. > - The benefit is a complete multi-user implementation path with tests and docs carried forward without dropping existing branch work. ## What Changed - Added authenticated human-user access surfaces: auth/session routes, company user directory, profile settings, company access/member management, join requests, and invite management. - Added invite creation, invite landing, onboarding, logo/branding, invite grants, deduped join requests, and authenticated multi-user E2E coverage. - Tightened company-scoped and instance-admin authorization across board, plugin, adapter, access, issue, and workspace routes. - Added profile-image URL validation hardening, avatar preservation on name-only profile updates, and join-request uniqueness migration cleanup for pending human requests. - Added an atomic member role/status/grants update path so Company Access saves no longer leave partially updated permissions. - Improved issue chat, inbox, assignee identity rendering, sidebar/account/company navigation, workspace routing, and execution workspace reuse behavior for multi-user operation. - Added and updated server/UI tests covering auth, invites, membership, issue workspace inheritance, plugin authz, inbox/chat behavior, and multi-user flows. - Merged current `public-gh/master` into this branch, resolved all conflicts, and verified no `pnpm-lock.yaml` change is included in this PR diff. ## Verification - `pnpm exec vitest run server/src/__tests__/issues-service.test.ts ui/src/components/IssueChatThread.test.tsx ui/src/pages/Inbox.test.tsx` - `pnpm run preflight:workspace-links && pnpm exec vitest run server/src/__tests__/plugin-routes-authz.test.ts` - `pnpm exec vitest run server/src/__tests__/plugin-routes-authz.test.ts server/src/__tests__/workspace-runtime-service-authz.test.ts server/src/__tests__/access-validators.test.ts` - `pnpm exec vitest run server/src/__tests__/authz-company-access.test.ts server/src/__tests__/routines-routes.test.ts server/src/__tests__/sidebar-preferences-routes.test.ts server/src/__tests__/approval-routes-idempotency.test.ts server/src/__tests__/openclaw-invite-prompt-route.test.ts server/src/__tests__/agent-cross-tenant-authz-routes.test.ts server/src/__tests__/routines-e2e.test.ts` - `pnpm exec vitest run server/src/__tests__/auth-routes.test.ts ui/src/pages/CompanyAccess.test.tsx` - `pnpm --filter @paperclipai/shared typecheck && pnpm --filter @paperclipai/db typecheck && pnpm --filter @paperclipai/server typecheck` - `pnpm --filter @paperclipai/shared typecheck && pnpm --filter @paperclipai/server typecheck` - `pnpm --filter @paperclipai/ui typecheck` - `pnpm db:generate` - `npx playwright test --config tests/e2e/playwright.config.ts --list` - Confirmed branch has no uncommitted changes and is `0` commits behind `public-gh/master` before PR creation. - Confirmed no `pnpm-lock.yaml` change is staged or present in the PR diff. ## Risks - High review surface area: this PR contains the accumulated multi-user branch plus follow-up fixes, so reviewers should focus especially on company-boundary enforcement and authenticated-vs-local deployment behavior. - UI behavior changed across invites, inbox, issue chat, access settings, and sidebar navigation; no browser screenshots are included in this branch-consolidation PR. - Plugin install, upgrade, and lifecycle/config mutations now require instance-admin access, which is intentional but may change expectations for non-admin board users. - A join-request dedupe migration rejects duplicate pending human requests before creating unique indexes; deployments with unusual historical duplicates should review the migration behavior. - Company member role/status/grant saves now use a new combined endpoint; older separate endpoints remain for compatibility. - Full production build was not run locally in this heartbeat; CI should cover the full matrix. ## Model Used - OpenAI Codex coding agent, GPT-5-based model, CLI/tool-use environment. Exact deployed model identifier and context window were not exposed by the runtime. ## Checklist - [x] I have included a thinking path that traces from project context to this change - [x] I have specified the model used (with version and capability details) - [x] I have run tests locally and they pass - [x] I have added or updated tests where applicable - [x] If this change affects the UI, I have included before/after screenshots - [x] I have updated relevant documentation to reflect my changes - [x] I have considered and documented any risks above - [x] I will address all Greptile and reviewer comments before requesting merge Note on screenshots: this is a branch-consolidation PR for an already-developed multi-user branch, and no browser screenshots were captured during this heartbeat. --------- Co-authored-by: dotta <dotta@example.com> Co-authored-by: Paperclip <noreply@paperclip.ing> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
300 lines
12 KiB
Markdown
300 lines
12 KiB
Markdown
# Invite Flow State Map
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Status: Current implementation map
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Date: 2026-04-13
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This document maps the current invite creation and acceptance states implemented in:
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- `ui/src/pages/CompanyInvites.tsx`
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- `ui/src/pages/CompanySettings.tsx`
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- `ui/src/pages/InviteLanding.tsx`
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- `server/src/routes/access.ts`
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- `server/src/lib/join-request-dedupe.ts`
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## State Legend
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- Invite state: `active`, `revoked`, `accepted`, `expired`
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- Join request status: `pending_approval`, `approved`, `rejected`
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- Claim secret state for agent joins: `available`, `consumed`, `expired`
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- Invite type: `company_join` or `bootstrap_ceo`
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- Join type: `human`, `agent`, or `both`
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## Entity Lifecycle
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```mermaid
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flowchart TD
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Board[Board user on invite screen]
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HumanInvite[Create human company invite]
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OpenClawInvite[Generate OpenClaw invite prompt]
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Active[Invite state: active]
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Revoked[Invite state: revoked]
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Expired[Invite state: expired]
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Accepted[Invite state: accepted]
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BootstrapDone[Bootstrap accepted<br/>no join request]
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HumanReuse{Matching human join request<br/>already exists for same user/email?}
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HumanPending[Join request<br/>pending_approval]
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HumanApproved[Join request<br/>approved]
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HumanRejected[Join request<br/>rejected]
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AgentPending[Agent join request<br/>pending_approval<br/>+ optional claim secret]
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AgentApproved[Agent join request<br/>approved]
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AgentRejected[Agent join request<br/>rejected]
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ClaimAvailable[Claim secret available]
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ClaimConsumed[Claim secret consumed]
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ClaimExpired[Claim secret expired]
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OpenClawReplay[Special replay path:<br/>accepted invite can be POSTed again<br/>for openclaw_gateway only]
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Board --> HumanInvite --> Active
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Board --> OpenClawInvite --> Active
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Active --> Revoked: revoke
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Active --> Expired: expiresAt passes
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Active --> BootstrapDone: bootstrap_ceo accept
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BootstrapDone --> Accepted
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Active --> HumanReuse: human accept
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HumanReuse --> HumanPending: reuse existing pending request
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HumanReuse --> HumanApproved: reuse existing approved request
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HumanReuse --> HumanPending: no reusable request<br/>create new request
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HumanPending --> HumanApproved: board approves
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HumanPending --> HumanRejected: board rejects
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HumanPending --> Accepted
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HumanApproved --> Accepted
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Active --> AgentPending: agent accept
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AgentPending --> Accepted
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AgentPending --> AgentApproved: board approves
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AgentPending --> AgentRejected: board rejects
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AgentApproved --> ClaimAvailable: createdAgentId + claimSecretHash
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ClaimAvailable --> ClaimConsumed: POST claim-api-key succeeds
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ClaimAvailable --> ClaimExpired: secret expires
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Accepted --> OpenClawReplay
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OpenClawReplay --> AgentPending
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OpenClawReplay --> AgentApproved
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```
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## Board-Side Screen States
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```mermaid
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stateDiagram-v2
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[*] --> CompanySelection
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CompanySelection --> NoCompany: no company selected
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CompanySelection --> LoadingHistory: selectedCompanyId present
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LoadingHistory --> HistoryError: listInvites failed
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LoadingHistory --> Ready: listInvites succeeded
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state Ready {
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[*] --> EmptyHistory
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EmptyHistory --> PopulatedHistory: invites exist
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PopulatedHistory --> LoadingMore: View more
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LoadingMore --> PopulatedHistory: next page loaded
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PopulatedHistory --> RevokePending: Revoke active invite
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RevokePending --> PopulatedHistory: revoke succeeded
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RevokePending --> PopulatedHistory: revoke failed
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EmptyHistory --> CreatePending: Create invite
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PopulatedHistory --> CreatePending: Create invite
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CreatePending --> LatestInviteVisible: create succeeded
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CreatePending --> Ready: create failed
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LatestInviteVisible --> CopiedToast: clipboard copy succeeded
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LatestInviteVisible --> Ready: navigate away or refresh
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}
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CompanySelection --> OpenClawPromptReady: Company settings prompt generator
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OpenClawPromptReady --> OpenClawPromptPending: Generate OpenClaw Invite Prompt
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OpenClawPromptPending --> OpenClawSnippetVisible: prompt generated
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OpenClawPromptPending --> OpenClawPromptReady: generation failed
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```
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## Invite Landing Screen States
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```mermaid
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stateDiagram-v2
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[*] --> TokenGate
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TokenGate --> InvalidToken: token missing
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TokenGate --> Loading: token present
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Loading --> InviteUnavailable: invite fetch failed or invite not returned
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Loading --> CheckingAccess: signed-in session and invite.companyId
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Loading --> InviteResolved: invite loaded without membership check
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Loading --> AcceptedInviteSummary: invite already consumed<br/>but linked join request still exists
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CheckingAccess --> RedirectToBoard: current user already belongs to company
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CheckingAccess --> InviteResolved: membership check finished and no join-request summary state is active
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CheckingAccess --> AcceptedInviteSummary: membership check finished and invite has joinRequestStatus
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state InviteResolved {
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[*] --> Branch
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Branch --> AgentForm: company_join + allowedJoinTypes=agent
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Branch --> InlineAuth: authenticated mode + no session + join is not agent-only
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Branch --> AcceptReady: bootstrap invite or human-ready session/local_trusted
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InlineAuth --> InlineAuth: toggle sign-up/sign-in
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InlineAuth --> InlineAuth: auth validation or auth error message
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InlineAuth --> RedirectToBoard: auth succeeded and company membership already exists
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InlineAuth --> AcceptPending: auth succeeded and invite still needs acceptance
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AgentForm --> AcceptPending: submit request
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AgentForm --> AgentForm: validation or accept error
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AcceptReady --> AcceptPending: Accept invite
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AcceptReady --> AcceptReady: accept error
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}
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AcceptPending --> BootstrapComplete: bootstrapAccepted=true
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AcceptPending --> RedirectToBoard: join status=approved
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AcceptPending --> PendingApprovalResult: join status=pending_approval
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AcceptPending --> RejectedResult: join status=rejected
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state AcceptedInviteSummary {
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[*] --> SummaryBranch
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SummaryBranch --> PendingApprovalReload: joinRequestStatus=pending_approval
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SummaryBranch --> OpeningCompany: joinRequestStatus=approved<br/>and human invite user is now a member
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SummaryBranch --> RejectedReload: joinRequestStatus=rejected
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SummaryBranch --> ConsumedReload: approved agent invite or other consumed state
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}
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PendingApprovalResult --> PendingApprovalReload: reload after submit
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RejectedResult --> RejectedReload: reload after board rejects
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RedirectToBoard --> OpeningCompany: brief pre-navigation render when approved membership is detected
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OpeningCompany --> RedirectToBoard: navigate to board
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```
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## Sequence Diagrams
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### Human Invite Creation And First Acceptance
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```mermaid
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sequenceDiagram
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autonumber
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actor Board as Board user
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participant Settings as Company Invites UI
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participant API as Access routes
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participant Invites as invites table
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actor Invitee as Invite recipient
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participant Landing as Invite landing UI
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participant Auth as Auth session
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participant Join as join_requests table
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Board->>Settings: Choose role and click Create invite
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Settings->>API: POST /api/companies/:companyId/invites
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API->>Invites: Insert active invite
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API-->>Settings: inviteUrl + metadata
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Invitee->>Landing: Open invite URL
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Landing->>API: GET /api/invites/:token
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API->>Invites: Load active invite
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API-->>Landing: Invite summary
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alt Authenticated mode and no session
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Landing->>Auth: Sign up or sign in
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Auth-->>Landing: Session established
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end
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Landing->>API: POST /api/invites/:token/accept (requestType=human)
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API->>Join: Look for reusable human join request
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alt Reusable pending or approved request exists
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API->>Invites: Mark invite accepted
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API-->>Landing: Existing join request status
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else No reusable request exists
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API->>Invites: Mark invite accepted
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API->>Join: Insert pending_approval join request
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API-->>Landing: New pending_approval join request
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end
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```
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### Human Approval And Reload Path
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```mermaid
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sequenceDiagram
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autonumber
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actor Invitee as Invite recipient
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participant Landing as Invite landing UI
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participant API as Access routes
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participant Join as join_requests table
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actor Approver as Company admin
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participant Queue as Access queue UI
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participant Membership as company_memberships + grants
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Invitee->>Landing: Reload consumed invite URL
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Landing->>API: GET /api/invites/:token
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API->>Join: Load join request by inviteId
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API-->>Landing: joinRequestStatus + joinRequestType
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alt joinRequestStatus = pending_approval
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Landing-->>Invitee: Show waiting-for-approval panel
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Approver->>Queue: Review request in Company Settings -> Access
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Queue->>API: POST /companies/:companyId/join-requests/:requestId/approve
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API->>Membership: Ensure membership and grants
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API->>Join: Mark join request approved
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Invitee->>Landing: Refresh after approval
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Landing->>API: GET /api/invites/:token
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API->>Join: Reload approved join request
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API-->>Landing: approved status
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Landing-->>Invitee: Opening company and redirect
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else joinRequestStatus = rejected
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Landing-->>Invitee: Show rejected error panel
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else joinRequestStatus = approved but membership missing
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Landing-->>Invitee: Fall through to consumed/unavailable state
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end
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```
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### Agent Invite Approval, Claim, And Replay
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```mermaid
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sequenceDiagram
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autonumber
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actor Board as Board user
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participant Settings as Company Settings UI
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participant API as Access routes
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participant Invites as invites table
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actor Gateway as OpenClaw gateway agent
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participant Join as join_requests table
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actor Approver as Company admin
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participant Agents as agents table
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participant Keys as agent_api_keys table
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Board->>Settings: Generate OpenClaw invite prompt
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Settings->>API: POST /api/companies/:companyId/openclaw-invite-prompt
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API->>Invites: Insert active agent invite
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API-->>Settings: Prompt text + invite token
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Gateway->>API: POST /api/invites/:token/accept (agent, openclaw_gateway)
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API->>Invites: Mark invite accepted
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API->>Join: Insert pending_approval join request + claimSecretHash
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API-->>Gateway: requestId + claimSecret + claimApiKeyPath
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Approver->>API: POST /companies/:companyId/join-requests/:requestId/approve
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API->>Agents: Create agent + membership + grants
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API->>Join: Mark request approved and store createdAgentId
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Gateway->>API: POST /api/join-requests/:requestId/claim-api-key (claimSecret)
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API->>Keys: Create initial API key
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API->>Join: Mark claim secret consumed
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API-->>Gateway: Plaintext Paperclip API key
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opt Replay accepted invite for updated gateway defaults
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Gateway->>API: POST /api/invites/:token/accept again
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API->>Join: Reuse existing approved or pending request
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API->>Agents: Update approved agent adapter config when applicable
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API-->>Gateway: Updated join request payload
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end
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```
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## Notes
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- `GET /api/invites/:token` treats `revoked` and `expired` invites as unavailable. Accepted invites remain resolvable when they already have a linked join request, and the summary now includes `joinRequestStatus` plus `joinRequestType`.
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- Human acceptance consumes the invite immediately and then either creates a new join request or reuses an existing `pending_approval` or `approved` human join request for the same user/email.
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- The landing page has two layers of post-accept UI:
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- immediate mutation-result UI from `POST /api/invites/:token/accept`
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- reload-time summary UI from `GET /api/invites/:token` once the invite has already been consumed
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- Reload behavior for accepted company invites is now status-sensitive:
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- `pending_approval` re-renders the waiting-for-approval panel
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- `rejected` renders the "This join request was not approved." error panel
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- `approved` only becomes a success path for human invites after membership is visible to the current session; otherwise the page falls through to the generic consumed/unavailable state
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- `GET /api/invites/:token/logo` still rejects accepted invites, so accepted-invite reload states may fall back to the generated company icon even though the summary payload still carries `companyLogoUrl`.
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- The only accepted-invite replay path in the current implementation is `POST /api/invites/:token/accept` for `agent` requests with `adapterType=openclaw_gateway`, and only when the existing join request is still `pending_approval` or already `approved`.
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- `bootstrap_ceo` invites are one-time and do not create join requests.
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