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LibGL: Fix minor const-correctness issues
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@@ -57,7 +57,7 @@ ErrorOr<void> Program::link(GPU::Device& device)
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// Link vertex shader objects
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Vector<GLSL::ObjectFile const*> vertex_shader_object_files;
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for (auto vertex_shader : m_vertex_shaders)
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for (auto const& vertex_shader : m_vertex_shaders)
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vertex_shader_object_files.append(vertex_shader->object_file());
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auto linked_vertex_shader_or_error = linker.link(vertex_shader_object_files);
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@@ -32,13 +32,13 @@ public:
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private:
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bool m_link_status { false };
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Vector<NonnullRefPtr<Shader>> m_vertex_shaders;
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Vector<NonnullRefPtr<Shader>> m_fragment_shaders;
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Vector<NonnullRefPtr<Shader const>> m_vertex_shaders;
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Vector<NonnullRefPtr<Shader const>> m_fragment_shaders;
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Optional<String> m_info_log;
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OwnPtr<GLSL::LinkedShader> m_linked_vertex_shader;
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OwnPtr<GLSL::LinkedShader> m_linked_fragment_shader;
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RefPtr<GPU::Shader> m_gpu_vertex_shader;
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RefPtr<GPU::Shader> m_gpu_fragment_shader;
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RefPtr<GPU::Shader const> m_gpu_vertex_shader;
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RefPtr<GPU::Shader const> m_gpu_fragment_shader;
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};
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}
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