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This caused the last scanlines for edges to render incorrectly. We had some reference images which included these corruptions (they were almost unnoticeable), so update them as well. (cherry picked from commit 5865cf58641794eac73f200a784829d867ccf8b7; but only the changes to EdgeFlagPathRasterizer.cpp that aren't related to premultiplied alpha; also this affects more screenshot tests for us since we use EdgeFlagPathRasterizer for most painting)
18 KiB
18 KiB