mirror of
https://github.com/SerenityOS/serenity
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And expose it through `BaseAudioContext::destination` (cherry picked from commit 779e3072f93369cf3adef0379bf27ea55475b38b)
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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* Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/Bindings/AudioDestinationNodePrototype.h>
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#include <LibWeb/WebAudio/AudioNode.h>
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#include <LibWeb/WebAudio/BaseAudioContext.h>
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#include <LibWeb/WebIDL/Types.h>
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namespace Web::WebAudio {
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// https://webaudio.github.io/web-audio-api/#AudioDestinationNode
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class AudioDestinationNode : public AudioNode {
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WEB_PLATFORM_OBJECT(AudioDestinationNode, AudioNode);
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JS_DECLARE_ALLOCATOR(AudioDestinationNode);
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public:
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virtual ~AudioDestinationNode() override;
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WebIDL::UnsignedLong max_channel_count();
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static JS::NonnullGCPtr<AudioDestinationNode> construct_impl(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>);
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protected:
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AudioDestinationNode(JS::Realm&, JS::NonnullGCPtr<BaseAudioContext>);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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};
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}
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