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Use Device limits and features provided by user
Spec update
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@@ -16,8 +16,9 @@ dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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GPUFilterMode minFilter = "nearest";
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GPUFilterMode mipmapFilter = "nearest";
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float lodMinClamp = 0;
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float lodMaxClamp = 0xfffff; // TODO: Update this. Value in spec was too big
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float lodMaxClamp = 0xfffff; // TODO: What should this be? Was Number.MAX_VALUE.
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GPUCompareFunction compare;
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unsigned short maxAnisotropy = 1;
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};
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enum GPUAddressMode {
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