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Implement instanced WebGL drawing calls (part of #20791)
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@@ -502,9 +502,9 @@ interface WebGL2RenderingContextBase
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// void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
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/* Writing to the drawing buffer */
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// void vertexAttribDivisor(GLuint index, GLuint divisor);
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// void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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// void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
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void vertexAttribDivisor(GLuint index, GLuint divisor);
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void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
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// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
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/* Reading back pixels */
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