Implement instanced WebGL drawing calls (part of #20791)

This commit is contained in:
Anthony Ramine
2018-03-20 10:11:46 +01:00
parent 0aefffc5bf
commit 4e6eea221a
12 changed files with 432 additions and 125 deletions

View File

@@ -502,9 +502,9 @@ interface WebGL2RenderingContextBase
// void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
/* Writing to the drawing buffer */
// void vertexAttribDivisor(GLuint index, GLuint divisor);
// void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
// void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
void vertexAttribDivisor(GLuint index, GLuint divisor);
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
// void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
/* Reading back pixels */