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Add support for WebGL2 TexStorage2D
Adds initial support for the WebGL2 `TexStorage2D` call, adds support for the related texture enums and enables some of the texture tests. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.6
This commit is contained in:
committed by
Josh Matthews
parent
3bedd44026
commit
8789a6a8d8
@@ -1,109 +1,5 @@
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[blitframebuffer-srgb-and-linear-drawbuffers.html]
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #31: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #7: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #35: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #3: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #4: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #1: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #21: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #14: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #30: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #6: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #11: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #9: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #22: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #20: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #27: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #12: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #34: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #24: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #25: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #17: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #15: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #18: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #33: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #28: getError expected: NO_ERROR. Was INVALID_ENUM : setup read framebuffer should succeed]
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expected: FAIL
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[WebGL test #8: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #26: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #32: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #23: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #36: Framebuffer incomplete when setup draw framebuffer.]
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expected: FAIL
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[WebGL test #5: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: FAIL
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[WebGL test #29: getError expected: NO_ERROR. Was INVALID_ENUM : setup draw framebuffer should succeed]
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expected: ERROR
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[WebGL test #3: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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