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Canvas: implement transformation matrix reset.
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@@ -46,7 +46,7 @@ interface CanvasRenderingContext2D {
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unrestricted double d,
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unrestricted double e,
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unrestricted double f);
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//void resetTransform();
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void resetTransform();
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// compositing
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attribute unrestricted double globalAlpha; // (default 1.0)
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