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Initial implementation of GPUShaderModule
Added WebIDL bindings for `GPUShaderModule`. Implemented the `createShaderModule` function of `GPUDevice`.
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components/script/dom/webidls/GPUShaderModule.webidl
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components/script/dom/webidls/GPUShaderModule.webidl
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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// https://gpuweb.github.io/gpuweb/#gpushadermodule
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[Exposed=(Window, DedicatedWorker), Serializable, Pref="dom.webgpu.enabled"]
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interface GPUShaderModule {
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};
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GPUShaderModule includes GPUObjectBase;
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typedef (Uint32Array or DOMString) GPUShaderCode;
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dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
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required GPUShaderCode code;
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};
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