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Add support for WebGL2 TexImage2D
Adds initial support for one of the WebGL2 `TexImage2D` call.
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@@ -0,0 +1,26 @@
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[tex-2d-rgba32f-rgba-float.html]
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expected: ERROR
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[WebGL test #10: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
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expected: FAIL
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[WebGL test #16: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
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expected: FAIL
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[WebGL test #9: shouldBe 255,0,0\nat (4, 24) expected: 255,0,0 was 0,255,0]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
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expected: FAIL
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[WebGL test #17: shouldBe 255,0,0\nat (4, 4) expected: 255,0,0 was 0,255,0]
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expected: FAIL
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[WebGL test #14: shouldBe 0,255,0\nat (4, 4) expected: 0,255,0 was 255,0,0]
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expected: FAIL
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[WebGL test #13: getError expected: NO_ERROR. Was INVALID_ENUM : after evaluating: gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);]
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expected: FAIL
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[WebGL test #12: shouldBe 0,255,0\nat (4, 24) expected: 0,255,0 was 255,0,0]
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expected: FAIL
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