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https://github.com/servo/servo
synced 2026-05-03 04:42:17 +02:00
Move ANGLE name shenanigans to WebGL thread
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@@ -3,8 +3,8 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError, WebGLMsgSender};
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use canvas_traits::webgl::{WebGLProgramId, WebGLResult, to_name_in_compiled_shader, webgl_channel};
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use canvas_traits::webgl::{ActiveAttribInfo, ActiveUniformInfo, WebGLCommand, WebGLError};
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use canvas_traits::webgl::{WebGLMsgSender, WebGLProgramId, WebGLResult, webgl_channel};
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use dom::bindings::cell::DomRefCell;
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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@@ -248,10 +248,8 @@ impl WebGLProgram {
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return Err(WebGLError::InvalidOperation);
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}
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let name = to_name_in_compiled_shader(&name);
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self.renderer
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.send(WebGLCommand::BindAttribLocation(self.id, index, name))
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.send(WebGLCommand::BindAttribLocation(self.id, index, name.into()))
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.unwrap();
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Ok(())
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}
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@@ -326,11 +324,9 @@ impl WebGLProgram {
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return Ok(None);
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}
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let name = to_name_in_compiled_shader(&name);
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let (sender, receiver) = webgl_channel().unwrap();
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self.renderer
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.send(WebGLCommand::GetUniformLocation(self.id, name, sender))
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.send(WebGLCommand::GetUniformLocation(self.id, name.into(), sender))
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.unwrap();
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Ok(receiver.recv().unwrap())
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}
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