Commit Graph

34 Commits

Author SHA1 Message Date
Jonathan Schwender
37dfa42731 Unify servo package naming (#42916)
This is a preparation for publishing to crates.io. Changes include:
- Add `servo-` prefixes to avoid name collisions on crates.io
- Use `-` instead of `_` in package names.
- Rename the crates to their original names in Cargo.toml,
  to keep the diff minimal
- Rename `media` to `servo-media-thread` to avoid name collision with
  `servo-media` (originally from the media repository).

This is an outcome of the previous discussion at [#general > Switch
remaining git dependencies to
crates.io](https://servo.zulipchat.com/#narrow/channel/263398-general/topic/Switch.20remaining.20git.20dependencies.20to.20crates.2Eio/with/576336288)

Testing: This should be mostly covered by our CI, but some amount of
breakage is to be expected, since some package names could still be
referenced from scripts which are not tested or run in CI. [mach try
run](https://github.com/jschwe/servo/actions/runs/22502945949)

---------

Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
2026-03-01 14:15:27 +00:00
Narfinger
d41bb930e1 painter: Insert a cache for animation with smarter updates (#41956)
This inserts a cache in painter that keeps data for animating images in
Painter.
We then can send cheap ImageUpdate::UpdateAnimation to just get the
required bytes from the cache.

There are some warts with the current design:
- ImageUpdate::AddImage only adds images in the cache that have the data
in SerializableImageData::Raw. Potentially there could be image
animations in other ways which then for a following
ImageUpdate::UpdateAnimation we do not have the data. We can probably
fix this on the sender side.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: Tested on the usecase in
https://github.com/servo/servo/issues/41818 and WPT test here:
https://github.com/Narfinger/servo/actions/runs/21063721427
Fixes: https://github.com/servo/servo/issues/41818

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2026-01-28 14:07:27 +00:00
Simon Wülker
c0583492d6 webgl: Get rid of a silly expect(unused) (#42193)
The function ends right after this declaration. Instead of ignoring the
fact that its unused, let's remove it.

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
2026-01-27 18:15:33 +00:00
Narfinger
8dfeaaf339 webgl: Move from IpcChannel to GenericChannel (#42033)
This moves WebGL component from IpcChannel to GenericChannel. Of note
are the following changes:
- Removal of WebGlSender and WebGlReceiver type alias. As we removed
them in a similar component earlier.
- Moving from IpcByteSender to IpcSender over serde_bytes::ByteBuf. I
think the tradeoff for easier reading is worth it.


Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: Compilation and unit tests.

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Co-authored-by: Sam <16504129+sagudev@users.noreply.github.com>
2026-01-26 18:04:13 +00:00
Martin Robinson
9c9d9c863f Rename compositing and compositing_traits to paint and paint_api (#42066)
This change finishes the big rename associated with the old
`compositing` crates. Long ago, these crates managed a compositor, like
you might find in a traditional web engine. These days, compositing is
done in WebRender so the name has stopped making much sense. Various
structs inside the crates have already been renamed and this is the
final big change necessary for the rename

Testing: This is just a rename so existing tests should cover it.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2026-01-24 09:17:35 +00:00
Narfinger
8ec23eda46 webxr: Remove the ipc feature (#41736)
webxr/webxr-api have the feature flag "ipc". This is required by
important crates such as script and canvas. The only distinction was
made in servo which does not use the IPC for android/ohos but because
servo depends on script, this was essentially useless.

This PR removes the feature flag and cleans up the code related to it.

Testing: Compilation is the test.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2026-01-07 14:49:11 +00:00
aquaThirsty
d808cc15d0 change #[allow]s to #[expect]s (#41635)
Changed most #[allow]s to #[expect]s, mainly for
clippy::too_many_arguments

Removed unfulfilled expectations

This is my first opensource contribution, so please let me know if
anything should
be done differently.

Testing: Refactor
Part of: #40838

---------

Signed-off-by: Tim van der Lippe <tvanderlippe@gmail.com>
Signed-off-by: TimurBora <timurborisov5561@gmail.com>
Co-authored-by: Tim van der Lippe <TimvdLippe@users.noreply.github.com>
2026-01-03 10:54:27 +00:00
Narfinger
15aa6ee8c0 Base: Rename IpcSharedMemory to GenericSharedMemory (#41198)
In the future, servo components should depend on the generic channels in
base instead of IpcChannels to correctly optimize for multiprocess vs
non-multiprocess mode.
This reexports IpcSharedMemory as GenericSharedMemory in GenericChannel
and changes all dependencies on it.

Currently this is only a type/name change and does not change
functionality. But in the future we would want want to use non-ipc
things for the data.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: This changes types and does not need testing.

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-12-31 13:07:59 +00:00
Martin Robinson
824f551f03 Rename IOCompositor to Paint (#41176)
For a long time, the "Compositor" hasn't done any compositing. This is
handled by WebRender. In addition the "Compositor" does many other
tasks. This change renames `IOCompositor` to `Paint`.

`Paint` is Servo's paint subsystem and contains multiple `Painter`s.
This change does not rename the crate; that will be done in a
followup change.

Testing: This just renames types and updates comments, so no new tests
are necessary.

---------

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-12-10 15:09:49 +00:00
d-kraus
0a0a20a9c6 Replace some #[allow] with #[expect] (#40865)
Replaces some #[allow] with #[expect]. In case where the lint
expectation was unfulfilled, I removed it.


Testing: Refactor
Part of: https://github.com/servo/servo/issues/40383

Signed-off-by: Dennis Kraus <kraus@posteo.de>
2025-11-24 22:41:45 +00:00
Martin Robinson
465b13c654 webgl: Ensure all Surfman surfaces are released properly (#40736)
This change ensures that all Surfman surfaces used for WebRendering
rendering are released in the WebGL thread properly by:

- Moving `WebGLThread` shutdown to the renderer. The renderer starts it,
  so it makes sense that the renderer also shuts it down when it can
  guarantee that no WebRender painting is currently happening and no
  images will be in use again.
- Delaying WebGL context release until all WebRender operations have
  finished. This ensures that the `SwapChain` is still available for use
  in the external image handler.

The second point is accomplished by sharing a usage map between the
renderer and the `WebGLThread` which tracks whether WebRender is
currently rendering a particular context. In addition, once the WebGL
external image handler is notified that WebRender has finished
rendering, it informs the WebGLThread so that it can released any
contexts already marked for deletion.

Testing: This fixes very common intermittent crashes when running
`/_webgl/conformance` locally. It should reduce the incidence of these
flaky
crashes on the CI.
Fixes: #40399.
Fixes: #40417.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-11-19 12:48:55 +00:00
Martin Robinson
b29d58f869 compositing: Rework WebRender external image handlers to be per-Painter (#40690)
Make external image handlers per-`Painter`, but make some of the shared
data that they use such as the `SwapChains` global to all `Painter`s.
This allows making the WebGL thread and the WebXR thread global to all
`Painter`s as well.

This is necessary to support multiple painters sharing the same WebGL
thread.

Testing: This doesn't really change behavior yet, so is covered by
existing tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-11-18 19:00:34 +00:00
Martin Robinson
f08c6ab38c compositing: Allow WebGL contexts to have different Surfman devices (#40721)
Currently, a single `surfman::Device` is used for all WebGL contexts.
This cannot work when we have multiple rendering contexts. So, extract
the surfman `Connection` and `Adapter` into a per-painter data structure
(`PainterSurfmanDetailsMap`) and store the `Device` directly in the
WebGL context.

This patch also modifies the WebXR traits so that the `Device` doesn't
need to be explictly passed into most methods.

*This is a reland of #40594* with the following changes:

- Do not remove WebGL contexts from the context map before cleaning up
the
    WebXR layers. The layer cleanup process consults the map.
  - When cleanup up layers, be sure to replace the WebXRBridge in the
    WebGLThread data structure.
  - Allow failing to the Device when processing WebXR commands. WebXR
    sometimes tries to access contexts after they have been removed.

Testing: Should be covered by existing tests.

---------

Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-11-18 16:45:24 +00:00
Euclid Ye
1a08cec029 Revert servo/servo#40594 "Allow WebGL contexts to have different Surfman devices" (#40707)
This reverts commit bcbd4a2f19.

There was too many intermittents:
https://github.com/servo/servo/pull/40699#issuecomment-3544170297. Some
PRs fail to merge.

Testing: It still builds. Number of flaky reduced by half.

Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
2025-11-18 03:40:03 +00:00
Mukilan Thiyagarajan
bcbd4a2f19 compositing: Allow WebGL contexts to have different Surfman devices (#40594)
Currently, a single `surfman::Device` is used for all WebGL contexts.
This cannot work when we have multiple rendering contexts. So, extract
the surfman `Connection` and `Adapter` into a per-painter data structure
(`PainterSurfmanDetailsMap`) and store the `Device` directly in the
WebGL context.

This patch also modifies the WebXR traits so that the `Device` doesn't
need to be explictly passed into most methods.

Testing: Should be covered by existing tests.

---------

Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2025-11-17 10:16:31 +00:00
WaterWhisperer
241bff962d Change some #[allow]s to #[expect]s (#40458)
Removes some unneeded lints.

Testing: Refactor
Part of: #40383

Signed-off-by: WaterWhisperer <waterwhisperer24@qq.com>
2025-11-06 12:31:48 +00:00
Martin Robinson
9fa6303d26 script: Let HTMLCanvasElement manage the ImageKey for canvases (#40375)
This change makes it so that the `HTMLCanvasElement` is responsible for
managing the `ImageKey` for associated `RenderingContext`s. Only
canvases display their contents into WebRender directly, so this makes
it so that keys are not generated for `OffscreenCanvas`.

The main goal here is that `ImageKey`s are always associated with a
particular `WebView`, which isn't possible in the various canvas
backends yet. This is important because each `WebView` may soon have a
different WebRender instance entirely with its own set of `ImageKey`s.

This also allows for clearing `ImageKey`s when canvases are disconnected
from the DOM in a future change. One tricky thing here is placeholder
canvases, which are meant to be driven from workers.

It seems that the implementation isn't correct for these at the moment
as they need to be updated to the specification. Instead, what is
happening is that any existing context / image is completely lost when
converting to an `OffscreenCanvas`.

Testing: This shouldn't change observable behavior, so is covered by
existing tests.
Fixes: This is part of #40261.

---------

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-11-04 12:18:30 +00:00
Simon Wülker
c4ae451612 Turn all commented links before functions into doccomments (#40331)
Servo has a lot of comments like this:
```rust
// https://example-spec.com/#do-the-thing
fn do_the_thing() {}
```
and I keep turning these into doc comments whenever I'm working close to
one of them. Doing so allows me to hover over a function call in an IDE
and open its specification without having to jump to the function
definition first. This change fixes all of these comments at once.

This was done using `find components -name '*.rs' -exec perl -i -0777
-pe 's|^([ \t]*)// (https?://.*)\n\1(fn )|\1/// <$2>\n\1$3|mg' {} +`.

Note that these comments should be doc comments even within trait `impl`
blocks, because rustdoc will use them as fallback documentation when the
method definition on the trait does not have documentation.

Testing: Comments only, no testing required
Preparation for https://github.com/servo/servo/pull/39552

---------

Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
2025-11-01 05:32:45 +00:00
Martin Robinson
1c0648f23a compositing: Initialize the WebRender image handlers with the IOCompositor (#40134)
In order to move all WebRender initialization closer to the renderer,
so that it can support multiple WebRender instances, move all external
image handler initialiazation into `compositing`.

This also modifies the order of initalization. Now the `IOCompositor`
(renderer) starts before the `Constellation`. This will be useful
when Servo construction can fail, so that we fail before starting a
`Constellation` thread.

Finally, replace all occurences of "Webrender" with "WebRender".

Testing: This should not change behavior so is covered by existing
tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-10-25 04:42:30 +00:00
Martin Robinson
183f141a0e compositing: Move WebRender initialization to IOCompositor creation (#40101)
In order to support multiple WebRender instances in the renderer, we
need the ability for the renderer itself to manage their creation and
destruction. This change moves the initialization of the (currently)
single WebRender instances to the renderer initialization.

Testing: This should not change behavior, so is covered by existing
tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
2025-10-23 12:21:35 +00:00
Narfinger
32b656adf4 More changes to HashMap/HashSet to use fxhash (#39244)
Moved more functions to fxhash. And provide comments about the choices
when necessary.


Testing: Hash functions shouldn't change functionality.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-09-29 09:51:17 +00:00
Alex Touchet
5a0332f57e Cargo.toml cleanup (#39403)
Cargo.toml cleanups. Mostly ordering fixes.

Testing: No tests for Cargo.toml edits.

---------

Signed-off-by: Alex Touchet <26315797+atouchet@users.noreply.github.com>
2025-09-20 03:09:37 +00:00
Narfinger
d2c78db981 Moves to FxHashMap for Allocator, BHM, Canvas, Media, Servo, WebGL and WebGPU (#39202)
This moves more of HashMap/FnvHashMap to FxHashmap. Again we only
changed instances that do not look security related and have small keys.

Additionally, allocator used the fnv feature which did not seem to be
used.

Testing: Unit Tests and WPT should cover this and functionality change
is highly unlikely.

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-09-08 16:06:03 +00:00
Sam
8beef6c21f compositor: Allow canvas to upload rendered contents asynchronously (#37776)
Adds epoch to each WR image op command that is sent to compositor. The
renderer now has a `FrameDelayer` data structure that is responsible for
tracking when a frame is ready to be displayed. When asking canvases to
update their rendering, they are given an optional `Epoch` which denotes
the `Document`'s canvas epoch. When all image updates for that `Epoch`
are seen in the renderer, the frame can be displayed.

Testing: Existing WPT tests
Fixes: #35733

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2025-08-29 10:04:41 +00:00
Jonathan Schwender
ea5d786506 generic_channel: Preserve IPC errors (#38854)
We should not be using `route_ipc_receiver_to_new_crossbeam_receiver` or
similar methods, that `unwrap()` on the ROUTER thread if they encounter
IPC errors. Instead, we now propagate the error to the crossbeam
receiver.
In the GenericChannel::Crossbeam case this means, that we need to use a
`Result<T>` as the data type, even though the Result variant is always
okay, so that the receiver type is the same regardless of `IPC` or not.
This is required, so we have the same channel type, and can pass the
inner crossbeam channel into e.g. `select!`, without having to wrap or
re-implement select.

This also means, that as we switch towards GenericChannel, we will
gradually improve our error handling and eventually remove the existing
panics on IPC errors.

These changes were extracted out of
https://github.com/servo/servo/pull/38782

Testing: Covered by existing tests. No new panics were introduced.

Signed-off-by: Jonathan Schwender <schwenderjonathan@gmail.com>
2025-08-25 04:19:41 +00:00
webbeef
3225d19907 cargo: Bump rustc to 1.89 (#36818)
Update Rustc to 1.89.

Reviewable by commit.

Leftover work:
- #37330 
- #38777

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
Co-authored-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-19 11:07:53 +00:00
sagudev
85588fada0 compositing: Use webrender_api::ExternalImageSource instead of WebRenderImageSource (#38703)
There is no reason to roll our own type.

Motivation: I need `ExternalImageSource::Invalid`.

Testing: Covered by existing WPT tests, but it's just refactor

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-08-15 19:39:07 +00:00
Ngo Iok Ui (Wu Yu Wei)
34c31ee418 WebGL2: support TexImage3D (#37718)
Add TexImage3D method to WebGL2RenderingContext

Testing: conformance2 should pass. Also it should get
http://webglsamples.org/WebGL2Samples/#texture_2d_array and
http://webglsamples.org/WebGL2Samples/#texture_3d running.
Fixes: #26511

Now Servo can run texture_2d_array and texture_3d samples!

![圖片](https://github.com/user-attachments/assets/41b87563-08b8-4db3-b503-12f3a61dbed7)

![圖片](https://github.com/user-attachments/assets/3c62a4de-35ea-488d-b2e5-00e3aed52090)

And it can now run three.js too!

![圖片](https://github.com/user-attachments/assets/d880aa92-a154-4895-aa06-b7919d1fc869)

---------

Signed-off-by: Wu Yu Wei <yuweiwu@pm.me>
2025-07-09 14:22:03 +00:00
Narfinger
ca47cc2fa3 Add a basic caching mechanism for ImageKeys. (#37369)
This creates a new method in shared/compositing/lib to generate image
keys that are send over the webview. This does not immediately return
the keys but goes over the constellation to receive the keys from the
IOCompositor. To make this more efficient, we now cache the keys in
image_cache in a simple FIFO order. The old blocking method stays intact
for now but got renamed to make the blocking clear.
The blocking calls that are left are in:
- `components/canvas/canvas_data.rs`
- `components/script/dom/htmlmediaelement.rs`

Testing: WPT tests should cover this as this doesn't change any
functionality.
Fixes: Was mentioned in
https://github.com/servo/servo/issues/37161#issuecomment-2915750051 and
part of https://github.com/servo/servo/issues/37086

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
Signed-off-by: gterzian <2792687+gterzian@users.noreply.github.com>
Co-authored-by: gterzian <2792687+gterzian@users.noreply.github.com>
2025-07-03 13:16:43 +00:00
sagudev
4dded465a4 compositor: only UpdateImages that accepts SmallVec and add helpers for single image (#37730)
Before we only offered helper to add single image (no update or delete)
that got special IPC message, now we simplify this by offering all ops
helpers for dealing with single image (that happens most of the time),
that simply uses `update_images` under the hood. We also optimize for
this use case by using `SmallVec<[ImageUpdate; 1]>` to avoid alloc.

Testing: Just refactor, but code is covered by WPT tests

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-26 14:57:15 +00:00
sagudev
03dbf9b6f7 webgl: Replace webrender API with compositor API for images handling (#37714)
Like in #37713, instead of updating images directly with webrender api
we use the compositor api. We still keep webrender api available in
webgl, because that's where we do shutdown, due to GL.

Testing: Existing WPT tests

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-06-26 09:06:24 +00:00
Martin Robinson
309485d2db pixels: Move Snapshot and related data structures to pixels (#37590)
1. The `shared` directory is for the "_traits" crates, which will likely
   be moved out of this directly at some point and renamed "_api". These
   crates expose the API of crates to avoid circular dependencies.
   `Snapshot` isn't really this.
2. `Snapshot` is essentially a specialied kind of `Image` so it makes
   sense that it is grouped with other image-related things in `pixels`.

Testing: This should not change any behavior so is covered by existing
tests.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-06-20 14:47:06 +00:00
Martin Robinson
d39b9f05ff webgl: Use glow::Context::supported_extensions() to implement getSupportedExtensions() (#36911)
Not only does this simplify the code, it fixes a problem where we were
attempting to use an OpenGL 3.0 API on an incompatible GL context.

Testing: There are already tests for `getSupportedExtensions()` in the
WebGL
suite, but effectively testing this requires drivers that do not support
a particular version of OpenGL, so it is a bit hard to actually test.
Fixes: #36852.

Signed-off-by: Martin Robinson <mrobinson@igalia.com>
2025-05-08 08:34:52 +00:00
sagudev
955149b194 Split webgl into separate crate (#36718)
canvas crate was home for both webgl and 2dcanvas impl, but it makes
more sense to separate these two, by splitting webgl into standalone
crate (like we already have for webgpu).

Testing: Rust for fearless refactoring (but there are WPT tests just in
case)

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2025-04-30 05:27:44 +00:00