Files
servo/components/script/dom/webgl/webglvertexarrayobject.rs
Sam 0b94f0a7ce script: Report associated memory for webgl objects (#42570)
As started in https://github.com/servo/servo/issues/42168 let's report
memory pressure for webgl objects. CanvasContexts report memory twice:
once because of underlying texture object and once by themself, but
that's okay as we also need to account for swapchain textures.

Computing exact size would be to much work and code so we report rough
estimations.

Testing: None

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2026-02-25 10:29:10 +00:00

110 lines
3.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use canvas_traits::webgl::{ActiveAttribInfo, WebGLResult, WebGLVertexArrayId};
use dom_struct::dom_struct;
use crate::dom::bindings::cell::Ref;
use crate::dom::bindings::reflector::{DomGlobal, reflect_dom_object};
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::webgl::vertexarrayobject::{VertexArrayObject, VertexAttribData};
use crate::dom::webgl::webglbuffer::WebGLBuffer;
use crate::dom::webgl::webglobject::WebGLObject;
use crate::dom::webgl::webglrenderingcontext::{Operation, WebGLRenderingContext};
use crate::script_runtime::CanGc;
#[dom_struct(associated_memory)]
pub(crate) struct WebGLVertexArrayObject {
webgl_object_: WebGLObject,
array_object: VertexArrayObject,
}
impl WebGLVertexArrayObject {
fn new_inherited(context: &WebGLRenderingContext, id: Option<WebGLVertexArrayId>) -> Self {
Self {
webgl_object_: WebGLObject::new_inherited(context),
array_object: VertexArrayObject::new(context, id),
}
}
pub(crate) fn new(
context: &WebGLRenderingContext,
id: Option<WebGLVertexArrayId>,
can_gc: CanGc,
) -> DomRoot<Self> {
reflect_dom_object(
Box::new(WebGLVertexArrayObject::new_inherited(context, id)),
&*context.global(),
can_gc,
)
}
pub(crate) fn id(&self) -> Option<WebGLVertexArrayId> {
self.array_object.id()
}
pub(crate) fn is_deleted(&self) -> bool {
self.array_object.is_deleted()
}
pub(crate) fn delete(&self, operation_fallibility: Operation) {
self.array_object.delete(operation_fallibility);
}
pub(crate) fn ever_bound(&self) -> bool {
self.array_object.ever_bound()
}
pub(crate) fn set_ever_bound(&self) {
self.array_object.set_ever_bound();
}
pub(crate) fn element_array_buffer(&self) -> &MutNullableDom<WebGLBuffer> {
self.array_object.element_array_buffer()
}
pub(crate) fn get_vertex_attrib(&self, index: u32) -> Option<Ref<'_, VertexAttribData>> {
self.array_object.get_vertex_attrib(index)
}
pub(crate) fn set_vertex_attrib_type(&self, index: u32, type_: u32) {
self.array_object.set_vertex_attrib_type(index, type_);
}
pub(crate) fn vertex_attrib_pointer(
&self,
index: u32,
size: i32,
type_: u32,
normalized: bool,
stride: i32,
offset: i64,
) -> WebGLResult<()> {
self.array_object
.vertex_attrib_pointer(index, size, type_, normalized, stride, offset)
}
pub(crate) fn vertex_attrib_divisor(&self, index: u32, value: u32) {
self.array_object.vertex_attrib_divisor(index, value);
}
pub(crate) fn enabled_vertex_attrib_array(&self, index: u32, value: bool) {
self.array_object.enabled_vertex_attrib_array(index, value);
}
pub(crate) fn unbind_buffer(&self, buffer: &WebGLBuffer) {
self.array_object.unbind_buffer(buffer);
}
pub(crate) fn validate_for_draw(
&self,
required_len: u32,
instance_count: u32,
active_attribs: &[ActiveAttribInfo],
) -> WebGLResult<()> {
self.array_object
.validate_for_draw(required_len, instance_count, active_attribs)
}
}