Files
servo/components/shared/layout/lib.rs
shuppy 4dbc9f7af9 libservo: Per-webview accessibility activation (#43029)
in #42336, we added a
[Servo](https://doc.servo.org/servo/struct.Servo.html)-global API for
controlling whether accessibility is active. the idea was that when the
embedder activates accessibility, all webviews and documents activate
accessibility and start sending AccessKit tree updates, and vice versa
when they deactivate.

we found a problem with this approach in #42338. global activation of
accessibility makes it too easy to accidentally cause a panic in
AccessKit, and harder than it needs to be for embedders to learn that
they are responsible for grafting each webview’s subtree into their main
AccessKit tree as soon as accessibility is activated. this is due to an
invariant of the AccessKit subtree API: if a subtree starts sending
updates before the graft node is created, the program panics.

this patch reworks accessibility activation to make it per-webview. by
requiring embedders to explicitly activate accessibility for a webview,
we can communicate the AccessKit invariant via our API docs.

Testing: this patch includes an initial accessibility test in libservo
Fixes: part of #4344, extracted from our work in #42338

---------

Signed-off-by: Alice Boxhall <alice@igalia.com>
Signed-off-by: delan azabani <dazabani@igalia.com>
Co-authored-by: Alice Boxhall <alice@igalia.com>
2026-03-19 08:44:24 +00:00

934 lines
31 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
//! This module contains traits in script used generically in the rest of Servo.
//! The traits are here instead of in script so that these modules won't have
//! to depend on script.
#![deny(unsafe_code)]
mod layout_damage;
pub mod wrapper_traits;
use std::any::Any;
use std::rc::Rc;
use std::sync::Arc;
use std::sync::atomic::{AtomicIsize, AtomicU64, Ordering};
use std::thread::JoinHandle;
use std::time::Duration;
use app_units::Au;
use background_hang_monitor_api::BackgroundHangMonitorRegister;
use base::Epoch;
use base::generic_channel::GenericSender;
use base::id::{BrowsingContextId, PipelineId, WebViewId};
use bitflags::bitflags;
use embedder_traits::{Cursor, Theme, UntrustedNodeAddress, ViewportDetails};
use euclid::{Point2D, Rect};
use fonts::{FontContext, WebFontDocumentContext};
pub use layout_damage::LayoutDamage;
use libc::c_void;
use malloc_size_of::{MallocSizeOf as MallocSizeOfTrait, MallocSizeOfOps, malloc_size_of_is_0};
use malloc_size_of_derive::MallocSizeOf;
use net_traits::image_cache::{ImageCache, ImageCacheFactory, PendingImageId};
use paint_api::CrossProcessPaintApi;
use parking_lot::RwLock;
use pixels::RasterImage;
use profile_traits::mem::Report;
use profile_traits::time;
use rustc_hash::FxHashMap;
use script_traits::{InitialScriptState, Painter, ScriptThreadMessage};
use serde::{Deserialize, Serialize};
use servo_arc::Arc as ServoArc;
use servo_url::{ImmutableOrigin, ServoUrl};
use style::Atom;
use style::animation::DocumentAnimationSet;
use style::attr::{AttrValue, parse_integer, parse_unsigned_integer};
use style::context::QuirksMode;
use style::data::ElementDataWrapper;
use style::device::Device;
use style::dom::OpaqueNode;
use style::invalidation::element::restyle_hints::RestyleHint;
use style::properties::style_structs::Font;
use style::properties::{ComputedValues, PropertyId};
use style::selector_parser::{PseudoElement, RestyleDamage, Snapshot};
use style::str::char_is_whitespace;
use style::stylesheets::{DocumentStyleSheet, Stylesheet};
use style::stylist::Stylist;
use style::thread_state::{self, ThreadState};
use style::values::computed::Overflow;
use style_traits::CSSPixel;
use webrender_api::units::{DeviceIntSize, LayoutPoint, LayoutVector2D};
use webrender_api::{ExternalScrollId, ImageKey};
pub trait GenericLayoutDataTrait: Any + MallocSizeOfTrait {
fn as_any(&self) -> &dyn Any;
}
pub type GenericLayoutData = dyn GenericLayoutDataTrait + Send + Sync;
#[derive(Default, MallocSizeOf)]
pub struct StyleData {
/// Data that the style system associates with a node. When the
/// style system is being used standalone, this is all that hangs
/// off the node. This must be first to permit the various
/// transmutations between ElementData and PersistentLayoutData.
pub element_data: ElementDataWrapper,
/// Information needed during parallel traversals.
pub parallel: DomParallelInfo,
}
/// Information that we need stored in each DOM node.
#[derive(Default, MallocSizeOf)]
pub struct DomParallelInfo {
/// The number of children remaining to process during bottom-up traversal.
pub children_to_process: AtomicIsize,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum LayoutNodeType {
Element(LayoutElementType),
Text,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum LayoutElementType {
Element,
HTMLBodyElement,
HTMLBRElement,
HTMLCanvasElement,
HTMLHtmlElement,
HTMLIFrameElement,
HTMLImageElement,
HTMLInputElement,
HTMLMediaElement,
HTMLObjectElement,
HTMLOptGroupElement,
HTMLOptionElement,
HTMLParagraphElement,
HTMLPreElement,
HTMLSelectElement,
HTMLTableCellElement,
HTMLTableColElement,
HTMLTableElement,
HTMLTableRowElement,
HTMLTableSectionElement,
HTMLTextAreaElement,
SVGImageElement,
SVGSVGElement,
}
pub struct HTMLCanvasData {
pub image_key: Option<ImageKey>,
pub width: u32,
pub height: u32,
}
pub struct SVGElementData<'dom> {
/// The SVG's XML source represented as a base64 encoded `data:` url.
pub source: Option<Result<ServoUrl, ()>>,
pub width: Option<&'dom AttrValue>,
pub height: Option<&'dom AttrValue>,
pub svg_id: String,
pub view_box: Option<&'dom AttrValue>,
}
impl SVGElementData<'_> {
pub fn ratio_from_view_box(&self) -> Option<f32> {
let mut iter = self.view_box?.chars();
let _min_x = parse_integer(&mut iter).ok()?;
let _min_y = parse_integer(&mut iter).ok()?;
let width = parse_unsigned_integer(&mut iter).ok()?;
if width == 0 {
return None;
}
let height = parse_unsigned_integer(&mut iter).ok()?;
if height == 0 {
return None;
}
let mut iter = iter.skip_while(|c| char_is_whitespace(*c));
iter.next().is_none().then(|| width as f32 / height as f32)
}
}
/// The address of a node known to be valid. These are sent from script to layout.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct TrustedNodeAddress(pub *const c_void);
#[expect(unsafe_code)]
unsafe impl Send for TrustedNodeAddress {}
/// Whether the pending image needs to be fetched or is waiting on an existing fetch.
#[derive(Debug)]
pub enum PendingImageState {
Unrequested(ServoUrl),
PendingResponse,
}
/// The destination in layout where an image is needed.
#[derive(Debug, MallocSizeOf)]
pub enum LayoutImageDestination {
BoxTreeConstruction,
DisplayListBuilding,
}
/// The data associated with an image that is not yet present in the image cache.
/// Used by the script thread to hold on to DOM elements that need to be repainted
/// when an image fetch is complete.
#[derive(Debug)]
pub struct PendingImage {
pub state: PendingImageState,
pub node: UntrustedNodeAddress,
pub id: PendingImageId,
pub origin: ImmutableOrigin,
pub destination: LayoutImageDestination,
}
/// A data structure to tarck vector image that are fully loaded (i.e has a parsed SVG
/// tree) but not yet rasterized to the size needed by layout. The rasterization is
/// happening in the image cache.
#[derive(Debug)]
pub struct PendingRasterizationImage {
pub node: UntrustedNodeAddress,
pub id: PendingImageId,
pub size: DeviceIntSize,
}
#[derive(Clone, Copy, Debug, MallocSizeOf)]
pub struct MediaFrame {
pub image_key: webrender_api::ImageKey,
pub width: i32,
pub height: i32,
}
pub struct MediaMetadata {
pub width: u32,
pub height: u32,
}
pub struct HTMLMediaData {
pub current_frame: Option<MediaFrame>,
pub metadata: Option<MediaMetadata>,
}
pub struct LayoutConfig {
pub id: PipelineId,
pub webview_id: WebViewId,
pub url: ServoUrl,
pub is_iframe: bool,
pub script_chan: GenericSender<ScriptThreadMessage>,
pub image_cache: Arc<dyn ImageCache>,
pub font_context: Arc<FontContext>,
pub time_profiler_chan: time::ProfilerChan,
pub paint_api: CrossProcessPaintApi,
pub viewport_details: ViewportDetails,
pub user_stylesheets: Rc<Vec<DocumentStyleSheet>>,
pub theme: Theme,
}
pub trait LayoutFactory: Send + Sync {
fn create(&self, config: LayoutConfig) -> Box<dyn Layout>;
}
pub trait Layout {
/// Get a reference to this Layout's Stylo `Device` used to handle media queries and
/// resolve font metrics.
fn device(&self) -> &Device;
/// Set the theme on this [`Layout`]'s [`Device`]. The caller should also trigger a
/// new layout when this happens, though it can happen later. Returns `true` if the
/// [`Theme`] actually changed or `false` otherwise.
fn set_theme(&mut self, theme: Theme) -> bool;
/// Set the [`ViewportDetails`] on this [`Layout`]'s [`Device`]. The caller should also
/// trigger a new layout when this happens, though it can happen later. Returns `true`
/// if the [`ViewportDetails`] actually changed or `false` otherwise.
fn set_viewport_details(&mut self, viewport_details: ViewportDetails) -> bool;
/// Load all fonts from the given stylesheet, returning the number of fonts that
/// need to be loaded.
fn load_web_fonts_from_stylesheet(
&self,
stylesheet: &ServoArc<Stylesheet>,
font_context: &WebFontDocumentContext,
);
/// Add a stylesheet to this Layout. This will add it to the Layout's `Stylist` as well as
/// loading all web fonts defined in the stylesheet. The second stylesheet is the insertion
/// point (if it exists, the sheet needs to be inserted before it).
fn add_stylesheet(
&mut self,
stylesheet: ServoArc<Stylesheet>,
before_stylsheet: Option<ServoArc<Stylesheet>>,
font_context: &WebFontDocumentContext,
);
/// Inform the layout that its ScriptThread is about to exit.
fn exit_now(&mut self);
/// Requests that layout measure its memory usage. The resulting reports are sent back
/// via the supplied channel.
fn collect_reports(&self, reports: &mut Vec<Report>, ops: &mut MallocSizeOfOps);
/// Sets quirks mode for the document, causing the quirks mode stylesheet to be used.
fn set_quirks_mode(&mut self, quirks_mode: QuirksMode);
/// Removes a stylesheet from the Layout.
fn remove_stylesheet(&mut self, stylesheet: ServoArc<Stylesheet>);
/// Removes an image from the Layout image resolver cache.
fn remove_cached_image(&mut self, image_url: &ServoUrl);
/// Requests a reflow.
fn reflow(&mut self, reflow_request: ReflowRequest) -> Option<ReflowResult>;
/// Do not request a reflow, but ensure that any previous reflow completes building a stacking
/// context tree so that it is ready to query the final size of any elements in script.
fn ensure_stacking_context_tree(&self, viewport_details: ViewportDetails);
/// Tells layout that script has added some paint worklet modules.
fn register_paint_worklet_modules(
&mut self,
name: Atom,
properties: Vec<Atom>,
painter: Box<dyn Painter>,
);
/// Set the scroll states of this layout after a `Paint` scroll.
fn set_scroll_offsets_from_renderer(
&mut self,
scroll_states: &FxHashMap<ExternalScrollId, LayoutVector2D>,
);
/// Get the scroll offset of the given scroll node with id of [`ExternalScrollId`] or `None` if it does
/// not exist in the tree.
fn scroll_offset(&self, id: ExternalScrollId) -> Option<LayoutVector2D>;
/// Returns true if this layout needs to produce a new display list for rendering updates.
fn needs_new_display_list(&self) -> bool;
/// Marks that this layout needs to produce a new display list for rendering updates.
fn set_needs_new_display_list(&self);
fn query_padding(&self, node: TrustedNodeAddress) -> Option<PhysicalSides>;
fn query_box_area(
&self,
node: TrustedNodeAddress,
area: BoxAreaType,
exclude_transform_and_inline: bool,
) -> Option<Rect<Au, CSSPixel>>;
fn query_box_areas(&self, node: TrustedNodeAddress, area: BoxAreaType) -> CSSPixelRectIterator;
fn query_client_rect(&self, node: TrustedNodeAddress) -> Rect<i32, CSSPixel>;
fn query_current_css_zoom(&self, node: TrustedNodeAddress) -> f32;
fn query_element_inner_outer_text(&self, node: TrustedNodeAddress) -> String;
fn query_offset_parent(&self, node: TrustedNodeAddress) -> OffsetParentResponse;
/// Query the scroll container for the given node. If node is `None`, the scroll container for
/// the viewport is returned.
fn query_scroll_container(
&self,
node: Option<TrustedNodeAddress>,
flags: ScrollContainerQueryFlags,
) -> Option<ScrollContainerResponse>;
fn query_resolved_style(
&self,
node: TrustedNodeAddress,
pseudo: Option<PseudoElement>,
property_id: PropertyId,
animations: DocumentAnimationSet,
animation_timeline_value: f64,
) -> String;
fn query_resolved_font_style(
&self,
node: TrustedNodeAddress,
value: &str,
animations: DocumentAnimationSet,
animation_timeline_value: f64,
) -> Option<ServoArc<Font>>;
fn query_scrolling_area(&self, node: Option<TrustedNodeAddress>) -> Rect<i32, CSSPixel>;
/// Find the character offset of the point in the given node, if it has text content.
fn query_text_index(
&self,
node: TrustedNodeAddress,
point: Point2D<Au, CSSPixel>,
) -> Option<usize>;
fn query_elements_from_point(
&self,
point: LayoutPoint,
flags: ElementsFromPointFlags,
) -> Vec<ElementsFromPointResult>;
fn query_effective_overflow(&self, node: TrustedNodeAddress) -> Option<AxesOverflow>;
fn stylist_mut(&mut self) -> &mut Stylist;
fn set_accessibility_active(&self, active: bool);
}
/// This trait is part of `layout_api` because it depends on both `script_traits`
/// and also `LayoutFactory` from this crate. If it was in `script_traits` there would be a
/// circular dependency.
pub trait ScriptThreadFactory {
/// Create a `ScriptThread`.
fn create(
state: InitialScriptState,
layout_factory: Arc<dyn LayoutFactory>,
image_cache_factory: Arc<dyn ImageCacheFactory>,
background_hang_monitor_register: Box<dyn BackgroundHangMonitorRegister>,
) -> JoinHandle<()>;
}
/// Type of the area of CSS box for query.
/// See <https://www.w3.org/TR/css-box-3/#box-model>.
#[derive(Copy, Clone)]
pub enum BoxAreaType {
Content,
Padding,
Border,
}
pub type CSSPixelRectIterator = Box<dyn Iterator<Item = Rect<Au, CSSPixel>>>;
#[derive(Default)]
pub struct PhysicalSides {
pub left: Au,
pub top: Au,
pub right: Au,
pub bottom: Au,
}
#[derive(Clone, Default)]
pub struct OffsetParentResponse {
pub node_address: Option<UntrustedNodeAddress>,
pub rect: Rect<Au, CSSPixel>,
}
bitflags! {
#[derive(PartialEq)]
pub struct ScrollContainerQueryFlags: u8 {
/// Whether or not this query is for the purposes of a `scrollParent` layout query.
const ForScrollParent = 1 << 0;
/// Whether or not to consider the original element's scroll box for the return value.
const Inclusive = 1 << 1;
}
}
#[derive(Clone, Copy, Debug, MallocSizeOf)]
pub struct AxesOverflow {
pub x: Overflow,
pub y: Overflow,
}
impl Default for AxesOverflow {
fn default() -> Self {
Self {
x: Overflow::Visible,
y: Overflow::Visible,
}
}
}
impl From<&ComputedValues> for AxesOverflow {
fn from(style: &ComputedValues) -> Self {
Self {
x: style.clone_overflow_x(),
y: style.clone_overflow_y(),
}
}
}
impl AxesOverflow {
pub fn to_scrollable(&self) -> Self {
Self {
x: self.x.to_scrollable(),
y: self.y.to_scrollable(),
}
}
/// Whether or not the `overflow` value establishes a scroll container.
pub fn establishes_scroll_container(&self) -> bool {
// Checking one axis suffices, because the computed value ensures that
// either both axes are scrollable, or none is scrollable.
self.x.is_scrollable()
}
}
#[derive(Clone)]
pub enum ScrollContainerResponse {
Viewport(AxesOverflow),
Element(UntrustedNodeAddress, AxesOverflow),
}
#[derive(Debug, PartialEq)]
pub enum QueryMsg {
BoxArea,
BoxAreas,
ClientRectQuery,
CurrentCSSZoomQuery,
EffectiveOverflow,
ElementInnerOuterTextQuery,
ElementsFromPoint,
InnerWindowDimensionsQuery,
NodesFromPointQuery,
OffsetParentQuery,
ScrollParentQuery,
ResolvedFontStyleQuery,
ResolvedStyleQuery,
ScrollingAreaOrOffsetQuery,
StyleQuery,
TextIndexQuery,
PaddingQuery,
}
/// The goal of a reflow request.
///
/// Please do not add any other types of reflows. In general, all reflow should
/// go through the *update the rendering* step of the HTML specification. Exceptions
/// should have careful review.
#[derive(Debug, PartialEq)]
pub enum ReflowGoal {
/// A reflow has been requesting by the *update the rendering* step of the HTML
/// event loop. This nominally driven by the display's VSync.
UpdateTheRendering,
/// Script has done a layout query and this reflow ensurs that layout is up-to-date
/// with the latest changes to the DOM.
LayoutQuery(QueryMsg),
/// Tells layout about a single new scrolling offset from the script. The rest will
/// remain untouched. Layout will forward whether the element is scrolled through
/// [ReflowResult].
UpdateScrollNode(ExternalScrollId, LayoutVector2D),
}
#[derive(Clone, Debug, MallocSizeOf)]
pub struct IFrameSize {
pub browsing_context_id: BrowsingContextId,
pub pipeline_id: PipelineId,
pub viewport_details: ViewportDetails,
}
pub type IFrameSizes = FxHashMap<BrowsingContextId, IFrameSize>;
bitflags! {
/// Conditions which cause a [`Document`] to need to be restyled during reflow, which
/// might cause the rest of layout to happen as well.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct RestyleReason: u16 {
const StylesheetsChanged = 1 << 0;
const DOMChanged = 1 << 1;
const PendingRestyles = 1 << 2;
const HighlightedDOMNodeChanged = 1 << 3;
const ThemeChanged = 1 << 4;
const ViewportChanged = 1 << 5;
const PaintWorkletLoaded = 1 << 6;
}
}
malloc_size_of_is_0!(RestyleReason);
impl RestyleReason {
pub fn needs_restyle(&self) -> bool {
!self.is_empty()
}
}
/// Information derived from a layout pass that needs to be returned to the script thread.
#[derive(Debug, Default)]
pub struct ReflowResult {
/// The phases that were run during this reflow.
pub reflow_phases_run: ReflowPhasesRun,
pub reflow_statistics: ReflowStatistics,
/// The list of images that were encountered that are in progress.
pub pending_images: Vec<PendingImage>,
/// The list of vector images that were encountered that still need to be rasterized.
pub pending_rasterization_images: Vec<PendingRasterizationImage>,
/// The list of `SVGSVGElement`s encountered in the DOM that need to be serialized.
/// This is needed to support inline SVGs as the serialization needs to happen on
/// the script thread.
pub pending_svg_elements_for_serialization: Vec<UntrustedNodeAddress>,
/// The list of iframes in this layout and their sizes, used in order
/// to communicate them with the Constellation and also the `Window`
/// element of their content pages. Returning None if incremental reflow
/// finished before reaching this stage of the layout. I.e., no update
/// required.
pub iframe_sizes: Option<IFrameSizes>,
}
bitflags! {
/// The phases of reflow that were run when processing a reflow in layout.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct ReflowPhasesRun: u8 {
const RanLayout = 1 << 0;
const CalculatedOverflow = 1 << 1;
const BuiltStackingContextTree = 1 << 2;
const BuiltDisplayList = 1 << 3;
const UpdatedScrollNodeOffset = 1 << 4;
/// Image data for a WebRender image key has been updated, without necessarily
/// updating style or layout. This is used when updating canvas contents and
/// progressing to a new animated image frame.
const UpdatedImageData = 1 << 5;
}
}
impl ReflowPhasesRun {
pub fn needs_frame(&self) -> bool {
self.intersects(
Self::BuiltDisplayList | Self::UpdatedScrollNodeOffset | Self::UpdatedImageData,
)
}
}
#[derive(Debug, Default)]
pub struct ReflowStatistics {
pub rebuilt_fragment_count: u32,
pub restyle_fragment_count: u32,
}
/// Information needed for a script-initiated reflow that requires a restyle
/// and reconstruction of box and fragment trees.
#[derive(Debug)]
pub struct ReflowRequestRestyle {
/// Whether or not (and for what reasons) restyle needs to happen.
pub reason: RestyleReason,
/// The dirty root from which to restyle.
pub dirty_root: Option<TrustedNodeAddress>,
/// Whether the document's stylesheets have changed since the last script reflow.
pub stylesheets_changed: bool,
/// Restyle snapshot map.
pub pending_restyles: Vec<(TrustedNodeAddress, PendingRestyle)>,
}
/// Information needed for a script-initiated reflow.
#[derive(Debug)]
pub struct ReflowRequest {
/// The document node.
pub document: TrustedNodeAddress,
/// The current layout [`Epoch`] managed by the script thread.
pub epoch: Epoch,
/// If a restyle is necessary, all of the informatio needed to do that restyle.
pub restyle: Option<ReflowRequestRestyle>,
/// The current [`ViewportDetails`] to use for this reflow.
pub viewport_details: ViewportDetails,
/// The goal of this reflow.
pub reflow_goal: ReflowGoal,
/// The number of objects in the dom #10110
pub dom_count: u32,
/// The current window origin
pub origin: ImmutableOrigin,
/// The current animation timeline value.
pub animation_timeline_value: f64,
/// The set of animations for this document.
pub animations: DocumentAnimationSet,
/// An [`AnimatingImages`] struct used to track images that are animating.
pub animating_images: Arc<RwLock<AnimatingImages>>,
/// The node highlighted by the devtools, if any
pub highlighted_dom_node: Option<OpaqueNode>,
/// The current font context.
pub document_context: WebFontDocumentContext,
}
impl ReflowRequest {
pub fn stylesheets_changed(&self) -> bool {
self.restyle
.as_ref()
.is_some_and(|restyle| restyle.stylesheets_changed)
}
}
/// A pending restyle.
#[derive(Debug, Default, MallocSizeOf)]
pub struct PendingRestyle {
/// If this element had a state or attribute change since the last restyle, track
/// the original condition of the element.
pub snapshot: Option<Snapshot>,
/// Any explicit restyles hints that have been accumulated for this element.
pub hint: RestyleHint,
/// Any explicit restyles damage that have been accumulated for this element.
pub damage: RestyleDamage,
}
/// The type of fragment that a scroll root is created for.
///
/// This can only ever grow to maximum 4 entries. That's because we cram the value of this enum
/// into the lower 2 bits of the `ScrollRootId`, which otherwise contains a 32-bit-aligned
/// heap address.
#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, PartialEq, Serialize)]
pub enum FragmentType {
/// A StackingContext for the fragment body itself.
FragmentBody,
/// A StackingContext created to contain ::before pseudo-element content.
BeforePseudoContent,
/// A StackingContext created to contain ::after pseudo-element content.
AfterPseudoContent,
}
impl From<Option<PseudoElement>> for FragmentType {
fn from(value: Option<PseudoElement>) -> Self {
match value {
Some(PseudoElement::After) => FragmentType::AfterPseudoContent,
Some(PseudoElement::Before) => FragmentType::BeforePseudoContent,
_ => FragmentType::FragmentBody,
}
}
}
/// The next ID that will be used for a special scroll root id.
///
/// A special scroll root is a scroll root that is created for generated content.
static NEXT_SPECIAL_SCROLL_ROOT_ID: AtomicU64 = AtomicU64::new(0);
/// If none of the bits outside this mask are set, the scroll root is a special scroll root.
/// Note that we assume that the top 16 bits of the address space are unused on the platform.
const SPECIAL_SCROLL_ROOT_ID_MASK: u64 = 0xffff;
/// Returns a new scroll root ID for a scroll root.
fn next_special_id() -> u64 {
// We shift this left by 2 to make room for the fragment type ID.
((NEXT_SPECIAL_SCROLL_ROOT_ID.fetch_add(1, Ordering::SeqCst) + 1) << 2) &
SPECIAL_SCROLL_ROOT_ID_MASK
}
pub fn combine_id_with_fragment_type(id: usize, fragment_type: FragmentType) -> u64 {
debug_assert_eq!(id & (fragment_type as usize), 0);
if fragment_type == FragmentType::FragmentBody {
id as u64
} else {
next_special_id() | (fragment_type as u64)
}
}
pub fn node_id_from_scroll_id(id: usize) -> Option<usize> {
if (id as u64 & !SPECIAL_SCROLL_ROOT_ID_MASK) != 0 {
return Some(id & !3);
}
None
}
#[derive(Clone, Debug, MallocSizeOf)]
pub struct ImageAnimationState {
#[ignore_malloc_size_of = "RasterImage"]
pub image: Arc<RasterImage>,
pub active_frame: usize,
frame_start_time: f64,
}
impl ImageAnimationState {
pub fn new(image: Arc<RasterImage>, last_update_time: f64) -> Self {
Self {
image,
active_frame: 0,
frame_start_time: last_update_time,
}
}
pub fn image_key(&self) -> Option<ImageKey> {
self.image.id
}
pub fn duration_to_next_frame(&self, now: f64) -> Duration {
let frame_delay = self
.image
.frames
.get(self.active_frame)
.expect("Image frame should always be valid")
.delay
.unwrap_or_default();
let time_since_frame_start = (now - self.frame_start_time).max(0.0) * 1000.0;
let time_since_frame_start = Duration::from_secs_f64(time_since_frame_start);
frame_delay - time_since_frame_start.min(frame_delay)
}
/// check whether image active frame need to be updated given current time,
/// return true if there are image that need to be updated.
/// false otherwise.
pub fn update_frame_for_animation_timeline_value(&mut self, now: f64) -> bool {
if self.image.frames.len() <= 1 {
return false;
}
let image = &self.image;
let time_interval_since_last_update = now - self.frame_start_time;
let mut remain_time_interval = time_interval_since_last_update -
image
.frames
.get(self.active_frame)
.unwrap()
.delay()
.unwrap()
.as_secs_f64();
let mut next_active_frame_id = self.active_frame;
while remain_time_interval > 0.0 {
next_active_frame_id = (next_active_frame_id + 1) % image.frames.len();
remain_time_interval -= image
.frames
.get(next_active_frame_id)
.unwrap()
.delay()
.unwrap()
.as_secs_f64();
}
if self.active_frame == next_active_frame_id {
return false;
}
self.active_frame = next_active_frame_id;
self.frame_start_time = now;
true
}
}
/// Describe an item that matched a hit-test query.
#[derive(Debug)]
pub struct ElementsFromPointResult {
/// An [`OpaqueNode`] that contains a pointer to the node hit by
/// this hit test result.
pub node: OpaqueNode,
/// The [`Point2D`] of the original query point relative to the
/// node fragment rectangle.
pub point_in_target: Point2D<f32, CSSPixel>,
/// The [`Cursor`] that's defined on the item that is hit by this
/// hit test result.
pub cursor: Cursor,
}
bitflags! {
pub struct ElementsFromPointFlags: u8 {
/// Whether or not to find all of the items for a hit test or stop at the
/// first hit.
const FindAll = 0b00000001;
}
}
#[derive(Debug, Default, MallocSizeOf)]
pub struct AnimatingImages {
/// A map from the [`OpaqueNode`] to the state of an animating image. This is used
/// to update frames in script and to track newly animating nodes.
pub node_to_state_map: FxHashMap<OpaqueNode, ImageAnimationState>,
/// Whether or not this map has changed during a layout. This is used by script to
/// trigger future animation updates.
pub dirty: bool,
}
impl AnimatingImages {
pub fn maybe_insert_or_update(
&mut self,
node: OpaqueNode,
image: Arc<RasterImage>,
current_timeline_value: f64,
) {
let entry = self.node_to_state_map.entry(node).or_insert_with(|| {
self.dirty = true;
ImageAnimationState::new(image.clone(), current_timeline_value)
});
// If the entry exists, but it is for a different image id, replace it as the image
// has changed during this layout.
if entry.image.id != image.id {
self.dirty = true;
*entry = ImageAnimationState::new(image.clone(), current_timeline_value);
}
}
pub fn remove(&mut self, node: OpaqueNode) {
if self.node_to_state_map.remove(&node).is_some() {
self.dirty = true;
}
}
/// Clear the dirty bit on this [`AnimatingImages`] and return the previous value.
pub fn clear_dirty(&mut self) -> bool {
std::mem::take(&mut self.dirty)
}
pub fn is_empty(&self) -> bool {
self.node_to_state_map.is_empty()
}
}
struct ThreadStateRestorer;
impl ThreadStateRestorer {
fn new() -> Self {
#[cfg(debug_assertions)]
{
thread_state::exit(ThreadState::SCRIPT);
thread_state::enter(ThreadState::LAYOUT);
}
Self
}
}
impl Drop for ThreadStateRestorer {
fn drop(&mut self) {
#[cfg(debug_assertions)]
{
thread_state::exit(ThreadState::LAYOUT);
thread_state::enter(ThreadState::SCRIPT);
}
}
}
/// Set up the thread-local state to reflect that layout code is about to run,
/// then call the provided function.
/// This must be used when running code that will interact with the DOM tree
/// through types like `ServoLayoutNode`, `ServoLayoutElement`, and `LayoutDom`,
/// which have rules about how they must be used from layout worker threads.
pub fn with_layout_state<R>(f: impl FnOnce() -> R) -> R {
let _guard = ThreadStateRestorer::new();
f()
}
#[cfg(test)]
mod test {
use std::sync::Arc;
use std::time::Duration;
use pixels::{CorsStatus, ImageFrame, ImageMetadata, PixelFormat, RasterImage};
use crate::ImageAnimationState;
#[test]
fn test() {
let image_frames: Vec<ImageFrame> = std::iter::repeat_with(|| ImageFrame {
delay: Some(Duration::from_millis(100)),
byte_range: 0..1,
width: 100,
height: 100,
})
.take(10)
.collect();
let image = RasterImage {
metadata: ImageMetadata {
width: 100,
height: 100,
},
format: PixelFormat::BGRA8,
id: None,
bytes: Arc::new(vec![1]),
frames: image_frames,
cors_status: CorsStatus::Unsafe,
is_opaque: false,
};
let mut image_animation_state = ImageAnimationState::new(Arc::new(image), 0.0);
assert_eq!(image_animation_state.active_frame, 0);
assert_eq!(image_animation_state.frame_start_time, 0.0);
assert_eq!(
image_animation_state.update_frame_for_animation_timeline_value(0.101),
true
);
assert_eq!(image_animation_state.active_frame, 1);
assert_eq!(image_animation_state.frame_start_time, 0.101);
assert_eq!(
image_animation_state.update_frame_for_animation_timeline_value(0.116),
false
);
assert_eq!(image_animation_state.active_frame, 1);
assert_eq!(image_animation_state.frame_start_time, 0.101);
}
}