mirror of
https://github.com/servo/servo
synced 2026-05-11 01:22:19 +02:00
As titled. The change is prepared a while ago to eliminate dead code, but the test case added requires change from `testdriver-actions.js`: https://github.com/web-platform-tests/wpt/pull/57607 just landed by latest wpt-sync: https://github.com/servo/servo/pull/42925. Part of https://github.com/servo/servo/issues/41923 Testing: Added a WPT test. Fixes: https://github.com/servo/servo/issues/42921 --------- Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com>
374 lines
10 KiB
Rust
374 lines
10 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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use std::sync::atomic::{AtomicUsize, Ordering};
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use bitflags::bitflags;
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use keyboard_types::{Code, CompositionEvent, Key, KeyState, Location, Modifiers};
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use malloc_size_of_derive::MallocSizeOf;
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use serde::{Deserialize, Serialize};
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use crate::WebViewPoint;
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#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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pub struct InputEventId(usize);
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static INPUT_EVENT_ID: AtomicUsize = AtomicUsize::new(0);
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impl InputEventId {
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fn new() -> Self {
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Self(INPUT_EVENT_ID.fetch_add(1, Ordering::Relaxed))
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}
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}
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bitflags! {
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#[derive(Clone, Copy, Default, Deserialize, PartialEq, Serialize)]
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pub struct InputEventResult: u8 {
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/// Whether or not this input event's default behavior was prevented via script.
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const DefaultPrevented = 1 << 0;
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/// Whether or not the WebView handled this event. Some events have default handlers in
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/// Servo, such as keyboard events that insert characters in `<input>` areas. When these
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/// handlers are triggered, this flag is included. This can be used to prevent triggering
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/// behavior (such as keybindings) when the WebView has already consumed the event for its
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/// own purpose.
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const Consumed = 1 << 1;
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}
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}
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/// An input event that is sent from the embedder to Servo.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum InputEvent {
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EditingAction(EditingActionEvent),
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#[cfg(feature = "gamepad")]
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Gamepad(GamepadEvent),
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Ime(ImeEvent),
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Keyboard(KeyboardEvent),
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MouseButton(MouseButtonEvent),
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MouseLeftViewport(MouseLeftViewportEvent),
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MouseMove(MouseMoveEvent),
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Touch(TouchEvent),
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Wheel(WheelEvent),
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub struct InputEventAndId {
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pub event: InputEvent,
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pub id: InputEventId,
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}
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impl From<InputEvent> for InputEventAndId {
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fn from(event: InputEvent) -> Self {
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Self {
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event,
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id: InputEventId::new(),
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}
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}
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}
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/// An editing action that should be performed on a `WebView`.
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum EditingActionEvent {
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Copy,
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Cut,
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Paste,
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}
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impl InputEvent {
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pub fn point(&self) -> Option<WebViewPoint> {
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match self {
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InputEvent::EditingAction(..) => None,
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#[cfg(feature = "gamepad")]
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InputEvent::Gamepad(..) => None,
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InputEvent::Ime(..) => None,
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InputEvent::Keyboard(..) => None,
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InputEvent::MouseButton(event) => Some(event.point),
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InputEvent::MouseMove(event) => Some(event.point),
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InputEvent::MouseLeftViewport(_) => None,
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InputEvent::Touch(event) => Some(event.point),
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InputEvent::Wheel(event) => Some(event.point),
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}
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}
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}
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#[derive(Clone, Debug, Default, Deserialize, Serialize)]
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pub struct KeyboardEvent {
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pub event: ::keyboard_types::KeyboardEvent,
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}
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impl KeyboardEvent {
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pub fn new(keyboard_event: ::keyboard_types::KeyboardEvent) -> Self {
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Self {
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event: keyboard_event,
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}
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}
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pub fn new_without_event(
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state: KeyState,
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key: Key,
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code: Code,
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location: Location,
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modifiers: Modifiers,
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repeat: bool,
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is_composing: bool,
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) -> Self {
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Self::new(::keyboard_types::KeyboardEvent {
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state,
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key,
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code,
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location,
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modifiers,
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repeat,
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is_composing,
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})
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}
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pub fn from_state_and_key(state: KeyState, key: Key) -> Self {
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Self::new(::keyboard_types::KeyboardEvent {
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state,
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key,
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..::keyboard_types::KeyboardEvent::default()
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})
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseButtonEvent {
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pub action: MouseButtonAction,
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pub button: MouseButton,
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pub point: WebViewPoint,
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}
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impl MouseButtonEvent {
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pub fn new(action: MouseButtonAction, button: MouseButton, point: WebViewPoint) -> Self {
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Self {
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action,
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button,
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point,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub enum MouseButton {
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Left,
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Middle,
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Right,
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Back,
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Forward,
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Other(u16),
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}
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impl<T: Into<u64>> From<T> for MouseButton {
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fn from(value: T) -> Self {
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let value = value.into();
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match value {
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0 => MouseButton::Left,
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1 => MouseButton::Middle,
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2 => MouseButton::Right,
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3 => MouseButton::Back,
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4 => MouseButton::Forward,
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_ => MouseButton::Other(value as u16),
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}
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}
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}
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impl From<MouseButton> for i16 {
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fn from(value: MouseButton) -> Self {
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match value {
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MouseButton::Left => 0,
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MouseButton::Middle => 1,
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MouseButton::Right => 2,
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MouseButton::Back => 3,
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MouseButton::Forward => 4,
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MouseButton::Other(value) => value as i16,
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}
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}
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}
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/// The types of mouse events
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#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
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pub enum MouseButtonAction {
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/// Mouse button down
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Down,
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/// Mouse button up
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Up,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct MouseMoveEvent {
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pub point: WebViewPoint,
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pub is_compatibility_event_for_touch: bool,
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}
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impl MouseMoveEvent {
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pub fn new(point: WebViewPoint) -> Self {
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Self {
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point,
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is_compatibility_event_for_touch: false,
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}
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}
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pub fn new_compatibility_for_touch(point: WebViewPoint) -> Self {
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Self {
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point,
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is_compatibility_event_for_touch: true,
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}
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}
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}
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#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
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pub struct MouseLeftViewportEvent {
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pub focus_moving_to_another_iframe: bool,
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}
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/// The type of input represented by a multi-touch event.
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub enum TouchEventType {
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/// A new touch point came in contact with the screen.
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Down,
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/// An existing touch point changed location.
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Move,
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/// A touch point was removed from the screen.
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Up,
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/// The system stopped tracking a touch point.
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Cancel,
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}
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/// An opaque identifier for a touch point.
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///
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/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
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#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
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pub struct TouchId(pub i32);
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct TouchEvent {
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pub event_type: TouchEventType,
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pub touch_id: TouchId,
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pub point: WebViewPoint,
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/// cancelable default value is true, once the first move has been processed by script disable it.
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cancelable: bool,
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}
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impl TouchEvent {
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pub fn new(event_type: TouchEventType, touch_id: TouchId, point: WebViewPoint) -> Self {
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TouchEvent {
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event_type,
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touch_id,
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point,
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cancelable: true,
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}
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}
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#[doc(hidden)]
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pub fn disable_cancelable(&mut self) {
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self.cancelable = false;
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}
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#[doc(hidden)]
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pub fn is_cancelable(&self) -> bool {
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self.cancelable
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}
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}
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/// Mode to measure WheelDelta floats in
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub enum WheelMode {
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/// Delta values are specified in pixels
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DeltaPixel = 0x00,
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/// Delta values are specified in lines
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DeltaLine = 0x01,
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/// Delta values are specified in pages
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DeltaPage = 0x02,
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}
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/// The Wheel event deltas in every direction
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#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
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pub struct WheelDelta {
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/// Delta in the left/right direction
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pub x: f64,
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/// Delta in the up/down direction
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pub y: f64,
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/// Delta in the direction going into/out of the screen
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pub z: f64,
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/// Mode to measure the floats in
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pub mode: WheelMode,
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}
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#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
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pub struct WheelEvent {
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pub delta: WheelDelta,
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pub point: WebViewPoint,
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}
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impl WheelEvent {
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pub fn new(delta: WheelDelta, point: WebViewPoint) -> Self {
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WheelEvent { delta, point }
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}
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}
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#[derive(Clone, Debug, Deserialize, Serialize)]
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pub enum ImeEvent {
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Composition(CompositionEvent),
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Dismissed,
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}
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#[cfg(feature = "gamepad")]
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#[derive(
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Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
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)]
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/// Index of gamepad in list of system's connected gamepads
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pub struct GamepadIndex(pub usize);
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#[cfg(feature = "gamepad")]
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The minimum and maximum values that can be reported for axis or button input from this gamepad
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pub struct GamepadInputBounds {
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/// Minimum and maximum axis values
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pub axis_bounds: (f64, f64),
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/// Minimum and maximum button values
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pub button_bounds: (f64, f64),
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}
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#[cfg(feature = "gamepad")]
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The haptic effects supported by this gamepad
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pub struct GamepadSupportedHapticEffects {
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/// Gamepad support for dual rumble effects
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pub supports_dual_rumble: bool,
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/// Gamepad support for trigger rumble effects
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pub supports_trigger_rumble: bool,
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}
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#[cfg(feature = "gamepad")]
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad event
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pub enum GamepadEvent {
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/// A new gamepad has been connected
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/// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
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Connected(
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GamepadIndex,
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String,
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GamepadInputBounds,
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GamepadSupportedHapticEffects,
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),
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/// An existing gamepad has been disconnected
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/// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
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Disconnected(GamepadIndex),
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/// An existing gamepad has been updated
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/// <https://www.w3.org/TR/gamepad/#receiving-inputs>
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Updated(GamepadIndex, GamepadUpdateType),
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}
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#[cfg(feature = "gamepad")]
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#[derive(Clone, Debug, Deserialize, Serialize)]
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/// The type of Gamepad input being updated
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pub enum GamepadUpdateType {
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/// Axis index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
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Axis(usize, f64),
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/// Button index and input value
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/// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
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Button(usize, f64),
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}
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