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https://github.com/servo/servo
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Followup from previous PR that now removes the separate type definitions. WebXR components renamed their IpcSender/IpcReceiver and IpcChannel to WebXrReceiver/WebXrSender/WebXrChannel. With the previous PR of always requiring ipc mode (which was already the case) this distinction is now useless. In a followup, these are going to be replaced with GenericSender/Receiver. Signed-off-by: Narfinger <Narfinger@users.noreply.github.com> Testing: Just type renaming so compilation is the test. --------- Signed-off-by: Narfinger <Narfinger@users.noreply.github.com> Signed-off-by: Euclid Ye <yezhizhenjiakang@gmail.com> Co-authored-by: Euclid Ye <yezhizhenjiakang@gmail.com>
52 lines
1.8 KiB
Rust
52 lines
1.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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//! This crate defines the Rust API for WebXR. It is implemented by the `webxr` crate.
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mod device;
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mod error;
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mod events;
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mod frame;
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mod hand;
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mod hittest;
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mod input;
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mod layer;
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mod mock;
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mod registry;
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mod session;
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mod space;
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pub mod util;
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mod view;
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pub use device::{DeviceAPI, DiscoveryAPI};
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pub use error::Error;
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pub use events::{Event, EventBuffer, Visibility};
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pub use frame::{Frame, FrameUpdateEvent, ViewerPose};
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pub use hand::{Finger, FingerJoint, Hand, HandSpace, Joint, JointFrame};
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pub use hittest::{
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EntityType, EntityTypes, HitTestId, HitTestResult, HitTestSource, HitTestSpace, Ray, Triangle,
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};
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pub use input::{
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Handedness, InputFrame, InputId, InputSource, SelectEvent, SelectKind, TargetRayMode,
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};
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pub use layer::{
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ContextId, GLContexts, GLTypes, LayerGrandManager, LayerGrandManagerAPI, LayerId, LayerInit,
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LayerLayout, LayerManager, LayerManagerAPI, LayerManagerFactory, SubImage, SubImages,
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};
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pub use mock::{
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MockButton, MockButtonType, MockDeviceInit, MockDeviceMsg, MockDiscoveryAPI, MockInputInit,
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MockInputMsg, MockRegion, MockViewInit, MockViewsInit, MockWorld,
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};
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pub use registry::{MainThreadRegistry, Registry};
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pub use session::{
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EnvironmentBlendMode, MainThreadSession, Quitter, Session, SessionBuilder, SessionId,
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SessionInit, SessionMode, SessionThread,
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};
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pub use space::{ApiSpace, BaseSpace, Space};
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pub use view::{
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CUBE_BACK, CUBE_BOTTOM, CUBE_LEFT, CUBE_RIGHT, CUBE_TOP, Capture, CubeBack, CubeBottom,
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CubeLeft, CubeRight, CubeTop, Display, Floor, Input, LEFT_EYE, LeftEye, Native, RIGHT_EYE,
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RightEye, SomeEye, VIEWER, View, Viewer, Viewport, Viewports, Views,
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};
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