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webgl: premultiplication, y flipping, and format conversion <!-- Please describe your changes on the following line: --> This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from `Vec<u16>` to `Vec<u8>` (which, if we had one, would make this code much cleaner anyway). --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [x] There are tests for these changes OR - [ ] These changes do not require tests because _____ <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/15122) <!-- Reviewable:end -->