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This commit introduces the `WebGLValidator` trait, and uses it for multiple validations in the texture-related WebGL code, to move that logic out of the already bloated `webglrenderingcontext.rs` file. It also creates a type-safe wrapper for some WebGL types, removing all the `unreachable!`s there, and introduces a macro for generating them conveniently. This partially addresses #10693, pending refactor more code to use this infrastructure, and (possibly?) introducing an `AsGLError` trait for the errors to make the error handling happen in `WebGLContext`.