Files
servo/ports/servoshell/geometry.rs
Delan Azabani 17f3c45d4f Add initial support for offscreen rendering (#30767)
* Offscreen rendering

* shared memory case never actually rendered to backbuffer

* fix compile errors (in theory) when gl crate feature disabled

* update doc comments

* remove dark CentralPanel border covering edges of viewport

* clear to transparent, to avoid pink artifacts

* fix mouse input for browser being consumed by egui

* avoid destroying OpenGL resources unless resizing window

* clean up compositing::gl

* fix flickering around edges after resizing window

* unset invalidate_last_render_target after invalidating

* fix incorrect DRAW_FRAMEBUFFER name when blitting

* bind the widget surface fbo before painting egui

* make composite_specific_target take CompositeTarget, not Option

* compositing: remove cargo feature “gl”

* capitalise FBO in bind log message

Co-authored-by: Martin Robinson <mrobinson@igalia.com>

* capitalise FBO in drop log message

Co-authored-by: Martin Robinson <mrobinson@igalia.com>

* rename RenderTargetInfo fields and use OnceCell for next field

* rename RenderTargetInfo.read to read_back_from_gpu

* document servo_framebuffer_id in Minibrowser::update

* rename needs_fbo to use_offscreen_framebuffer

* capitalise FBO in unbind log message

* clarify the purpose of Minibrowser::on_event

* fix unused_must_use warning

* reduce nesting in Minibrowser::update

* use implicit format argument in panic

* store Minibrowser.widget_surface_fbo as glow type

* explain why servo_framebuffer_id is None in first call site

* rename output_framebuffer_id to offscreen_framebuffer_id

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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
2023-12-13 02:49:25 +00:00

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602 B
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use euclid::{Point2D, Size2D};
use servo::style_traits::DevicePixel;
use winit::dpi::{PhysicalPosition, PhysicalSize};
pub fn winit_size_to_euclid_size<T>(size: PhysicalSize<T>) -> Size2D<T, DevicePixel> {
Size2D::new(size.width, size.height)
}
pub fn winit_position_to_euclid_point<T>(position: PhysicalPosition<T>) -> Point2D<T, DevicePixel> {
Point2D::new(position.x, position.y)
}