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Most tests were only being run for layout-2013, not for layout-2020. This wasn't great since layout-2020 is now the default. So this patch unifies the lists of included tests for both layouts. For layout-2013 this implies adding css/css-content/, css/css-logical/ and css/css-masking/clip/. For layout-2020 this implies adding several additional css tests, and also tests like dom/, js/, html/, etc.
32 lines
1.3 KiB
INI
32 lines
1.3 KiB
INI
[copy-texture-image-same-texture.html]
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[WebGL test #2: getError expected: NO_ERROR. Was INVALID_OPERATION : copyTexImage2D should succeed.]
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expected: FAIL
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[WebGL test #3: checkFramebufferStatus expects [FRAMEBUFFER_INCOMPLETE_ATTACHMENT\], was FRAMEBUFFER_COMPLETE]
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expected: FAIL
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[WebGL test #6: getError expected: NO_ERROR. Was INVALID_ENUM : Check texture level color should generate no GL errors.]
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expected: FAIL
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[WebGL test #8: should be 0,0,0,0\nat (0, 32) expected: 0,0,0,0 was 255,0,0,255]
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expected: FAIL
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[WebGL test #9: getError expected: NO_ERROR. Was INVALID_ENUM : Check texture level color should generate no GL errors.]
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expected: FAIL
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[WebGL test #11: should be 0,0,0,0\nat (32, 32) expected: 0,0,0,0 was 255,0,0,255]
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expected: FAIL
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[WebGL test #12: getError expected: NO_ERROR. Was INVALID_ENUM : Check texture level color should generate no GL errors.]
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expected: FAIL
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[WebGL test #16: checkFramebufferStatus expects [FRAMEBUFFER_INCOMPLETE_ATTACHMENT\], was FRAMEBUFFER_COMPLETE]
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expected: FAIL
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[WebGL test #18: should be 255,255,255,255\nat (0, 0) expected: 255,255,255,255 was 255,0,0,255]
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expected: FAIL
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[WebGL test #19: getError expected: NO_ERROR. Was INVALID_ENUM : Check texture level color should generate no GL errors.]
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expected: FAIL
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