Files
servo/tests/wpt/webgl/meta/conformance/glsl/misc/shader-varying-packing-restrictions.html.ini
Oriol Brufau 963104e5fc Run same tests for layout-2020 and layout-2013 (#30092)
Most tests were only being run for layout-2013, not for layout-2020.
This wasn't great since layout-2020 is now the default.

So this patch unifies the lists of included tests for both layouts.
For layout-2013 this implies adding css/css-content/, css/css-logical/
and css/css-masking/clip/.
For layout-2020 this implies adding several additional css tests, and
also tests like dom/, js/, html/, etc.
2023-08-15 00:28:32 +00:00

69 lines
3.7 KiB
INI

[shader-varying-packing-restrictions.html]
[WebGL test #9: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #8: [unexpected link status\] shaders with varying array of vec2 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #34: [unexpected link status\] shaders with one more than the maximum number of varyings of mat3 should fail]
expected: FAIL
[WebGL test #14: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #32: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #28: [unexpected link status\] shaders with one more than the maximum number of varyings of mat2 should fail]
expected: FAIL
[WebGL test #16: [unexpected link status\] shaders with one more than the maximum number of varyings of vec3 should fail]
expected: FAIL
[WebGL test #26: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #27: [unexpected link status\] shaders with varying array of mat2 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #33: [unexpected link status\] shaders with varying array of mat3 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #2: [unexpected link status\] shaders with varying array of float with one more than the maximum number of elements accessing last element should fail]
expected: FAIL
[WebGL test #15: [unexpected link status\] shaders with varying array of vec3 with one more than the maximum number of elements accessing first element should fail]
expected: FAIL
[WebGL test #10: [unexpected link status\] shaders with one more than the maximum number of varyings of vec2 should fail]
expected: FAIL
[WebGL test #38: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing last element should fail]
expected:
if os == "mac": FAIL
[WebGL test #21: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing first element should fail]
expected:
if os == "mac": FAIL
[WebGL test #40: [unexpected link status\] shaders with one more than the maximum number of varyings of mat4 should fail]
expected:
if os == "mac": FAIL
[WebGL test #22: [unexpected link status\] shaders with one more than the maximum number of varyings of vec4 should fail]
expected: FAIL
[WebGL test #4: [unexpected link status\] shaders with one more than the maximum number of varyings of float should fail]
expected: FAIL
[WebGL test #39: [unexpected link status\] shaders with varying array of mat4 with one more than the maximum number of elements accessing first element should fail]
expected:
if os == "mac": FAIL
[WebGL test #20: [unexpected link status\] shaders with varying array of vec4 with one more than the maximum number of elements accessing last element should fail]
expected:
if os == "mac": FAIL