Files
servo/tests/wpt/webgl/meta/conformance/glsl/misc/shaders-with-invariance.html.ini
2020-04-17 23:44:53 -05:00

24 lines
1.1 KiB
INI

[shaders-with-invariance.html]
bug: https://github.com/servo/servo/issues/20601
[WebGL test #17: [unexpected link status\] vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed]
expected: FAIL
[WebGL test #9: [unexpected link status\] vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail]
expected: FAIL
[WebGL test #12: [unexpected link status\] vertex shader with variant gl_PointSize and fragment shader with invariant gl_PointCoord must fail]
expected: FAIL
[WebGL test #3: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed]
expected:
if os == "mac": FAIL
[WebGL test #2: [unexpected link status\] vertex shader with invariant (global setting) varying and fragment shader with variant varying must fail]
expected:
if os == "mac": FAIL
[WebGL test #8: [unexpected link status\] vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed]
expected:
if os == "mac": FAIL