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The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.
9 lines
274 B
INI
9 lines
274 B
INI
[expando-loss-2.html]
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expected: ERROR
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[WebGL test #16: successfullyParsed should be true (of type boolean). Was undefined (of type undefined).]
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expected: FAIL
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[WebGL test #15: getParameter(TEXTURE_BINDING_3D) returns instance that was bound.]
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expected: FAIL
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