Files
servo/components/script
Simon Martin 78305123bf script: Invalidate texture if there's a bound framebuffer in WebGLRenderingContext (#43608)
This should be done for CopyTexImage2D, like it is already done for
TexImage2D and CompressedTexImage2D.

Testing: Regular testsuite. I was unable to add a dedicated case because
all I could think of it check the bound buffer's status before and after
copyTexImage2D, but I could not find a way to change it from say
complete to something else.
Fixes: #23264

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Signed-off-by: Simon Martin <simon@nasilyan.com>
Signed-off-by: Martin Robinson <martin@abandonedwig.info>
Co-authored-by: Martin Robinson <martin@abandonedwig.info>
2026-04-12 07:21:38 +00:00
..
2026-04-01 13:41:12 +00:00