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* feat(supply-chain): Sprint E — scenario visual completion + service parity - E1: fetchSectorDependency exported from supply-chain service index - E2: PRO gate + all-renderer dispatch in MapContainer.activateScenario - E3: scenario summary banner in SupplyChainPanel (dismiss wired) - E4: "Simulate Closure" trigger button in expanded chokepoint cards - E5: affectedIso2s heat layer in DeckGLMap (GeoJsonLayer, red tint) - E6: SVG renderer setScenarioState (best-effort iso2 fill) - E7: Globe renderer scenario polygons via flushPolygons - E8: integration tests for scenario run/status endpoints * fix(supply-chain): address PR #2910 review findings (P1 + P2 + P3) - Wire setOnScenarioActivate + setOnDismissScenario in panel-layout.ts (todo #155) - Rename shadow variable t→tmpl in SCENARIO_TEMPLATES.find (todo #152) - Add statusResp.ok guard in scenario polling loop (todo #153) - Replace status.result! non-null assertion with shape guard (todo #154) - Add AbortController to prevent concurrent polling races (todo #162) - Add polygonStrokeColor scenario branch (transparent) in GlobeMap (todo #156) - Re-export SCENARIO_TEMPLATES via src/config/scenario-templates.ts (todo #157) - Cache affectedIso2Set in DeckGLMap.setScenarioState (todo #158) - Add scenario paths to PREMIUM_RPC_PATHS for auth injection (todo #160) - Show template name in scenario banner instead of raw ID (todo #163) * fix(supply-chain): address PR #2910 review findings - Add auth headers to scenario fetch calls in SupplyChainPanel - Reset button state on scenario dismiss - Poll status immediately on first iteration (no 2s delay) - Pre-compute scenario polygons in GlobeMap.setScenarioState - Use scenarioId for DeckGL updateTriggers precision * fix(supply-chain): wire panel instance to MapContainer, stop button click propagation - Call setSupplyChainPanel() in panel-layout.ts so scenario banner renders - Add stopPropagation() to Simulate Closure button to prevent card collapse
2.1 KiB
2.1 KiB
status, priority, issue_id, tags, dependencies
| status | priority | issue_id | tags | dependencies | ||||
|---|---|---|---|---|---|---|---|---|
| complete | p1 | 153 |
|
Missing statusResp.ok Guard in Scenario Polling Loop
Problem Statement
In SupplyChainPanel.ts:677, the polling loop calls statusResp.json() without first checking statusResp.ok. A 429, 500, or network error causes .json() to throw or produce garbage, silently burning through all 30 iterations. The button ends up stuck on "Computing…" for 60 seconds before showing "Error — retry" with no useful signal.
Findings
- File:
src/components/SupplyChainPanel.ts, line 677 - Code:
const statusResp = await fetch(`/api/scenario/v1/status?jobId=${encodeURIComponent(jobId)}`); const status = await statusResp.json() as { status: string; result?: ScenarioResult }; - No check on
statusResp.okbefore consuming body - 30 × 2s = 60s of silent failure with no feedback to the user
Proposed Solutions
Option A: Guard before .json() (Recommended)
const statusResp = await fetch(`/api/scenario/v1/status?jobId=${encodeURIComponent(jobId)}`);
if (!statusResp.ok) throw new Error(`Status poll failed: ${statusResp.status}`);
const status = await statusResp.json() as { status: string; result?: ScenarioResult };
Pros: Fails fast on server error, exits loop immediately Cons: None Effort: Small | Risk: None
Option B: Retry on non-fatal errors, throw on fatal
Skip 429/503, throw on 4xx. More complex, adds ~10 lines, probably not worth it for this use case. Effort: Medium | Risk: Low
Recommended Action
Apply Option A — guard before .json(). One line.
Technical Details
- Affected files:
src/components/SupplyChainPanel.ts - Line: 677
Acceptance Criteria
statusResp.okchecked before calling.json()- Loop exits immediately (throws) on non-OK response
- Button shows "Error — retry" within one polling cycle on server error
Work Log
- 2026-04-10: Identified by kieran-typescript-reviewer during PR #2910 review
Resources
- PR: #2910