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b39d9833a4ac1177459ceedb015f58ab0de0377b
Instead of walking the entire fragment tree to find nodes for which
animations and image animations need to be cancelled, this change moves
that logic to `script`. Now, for each animating node the animation
managers will explicitly ask `layout` if the node is being rendered (or
delegating rendering in the case of CSS animations and transitions).
The main goal here is a performance improvement, elimating roughly 1% of
layout time from the profiler when running the
`flexbox-deeply-nested-column-flow.html` test case. This will almost
certainly be an even better improvement on more complex pages as we are
no longer doing things once per fragment tree entry, but once per
animating node.
There is also a subtle behavior improvement here. Before nodes with
`display: contents` had their animations canceled, but now they are not.
For instance, this test case now works properly:
```html
<!DOCTYPE html>
<style>
@keyframes anim {
from { color: cyan }
to { color: magenta }
}
div {
display: contents;
animation: anim 1s infinite alternate linear;
}
</style>
```
The new layout query will additionally be useful for other parts of
script that need to answer the same "being rendered" or "delegates
rendering to children" question.
Testing: This change adds a new test and gets one more subtest passing.
Signed-off-by: Martin Robinson <mrobinson@igalia.com>
The Servo Parallel Browser Engine Project
Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, 64-bit OpenHarmony, and Android.
Servo welcomes contribution from everyone. Check out:
- The Servo Book for documentation
- servo.org for news and guides
Coordination of Servo development happens:
- Here in the Github Issues
- On the Servo Zulip
- In video calls advertised in the Servo Project repo.
Getting started
For more detailed build instructions, see the Servo Book under Getting the Code and Building Servo.
macOS
- Download and install Xcode and
brew. - Install
uv:curl -LsSf https://astral.sh/uv/install.sh | sh - Install
rustup:curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh - Restart your shell to make sure
cargois available - Install the other dependencies:
./mach bootstrap - Build servoshell:
./mach build
Linux
- Install
curl:- Arch:
sudo pacman -S --needed curl - Debian, Ubuntu:
sudo apt install curl - Fedora:
sudo dnf install curl - Gentoo:
sudo emerge net-misc/curl
- Arch:
- Install
uv:curl -LsSf https://astral.sh/uv/install.sh | sh - Install
rustup:curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh - Restart your shell to make sure
cargois available - Install the other dependencies:
./mach bootstrap - Build servoshell:
./mach build
Windows
- Download
uv,choco, andrustup- Be sure to select Quick install via the Visual Studio Community installer
- In the Visual Studio Installer, ensure the following components are installed:
- Windows 10/11 SDK (anything >= 10.0.19041.0) (
Microsoft.VisualStudio.Component.Windows{10, 11}SDK.{>=19041}) - MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest) (
Microsoft.VisualStudio.Component.VC.Tools.x86.x64) - C++ ATL for latest v143 build tools (x86 & x64) (
Microsoft.VisualStudio.Component.VC.ATL)
- Windows 10/11 SDK (anything >= 10.0.19041.0) (
- Restart your shell to make sure
cargois available - Install the other dependencies:
.\mach bootstrap - Build servoshell:
.\mach build
Android
- Ensure that the following environment variables are set:
ANDROID_SDK_ROOTANDROID_NDK_ROOT:$ANDROID_SDK_ROOT/ndk/28.2.13676358/ANDROID_SDK_ROOTcan be any directory (such as~/android-sdk). All of the Android build dependencies will be installed there.
- Install the latest version of the Android command-line
tools to
$ANDROID_SDK_ROOT/cmdline-tools/latest. - Run the following command to install the necessary components:
sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --install \ "build-tools;34.0.0" \ "emulator" \ "ndk;28.2.13676358" \ "platform-tools" \ "platforms;android-33" \ "system-images;android-33;google_apis;x86_64" - Follow the instructions above for the platform you are building on
OpenHarmony
- Follow the instructions above for the platform you are building on to prepare the environment.
- Depending on the target distribution (e.g.
HarmonyOS NEXTvs pureOpenHarmony) the build configuration will differ slightly. - Ensure that the following environment variables are set
DEVECO_SDK_HOME(Required when targetingHarmonyOS NEXT)OHOS_BASE_SDK_HOME(Required when targetingOpenHarmony)OHOS_SDK_NATIVE(e.g.${DEVECO_SDK_HOME}/default/openharmony/nativeor${OHOS_BASE_SDK_HOME}/${API_VERSION}/native)SERVO_OHOS_SIGNING_CONFIG: Path to json file containing a valid signing configuration for the demo app.
- Review the detailed instructions at [Building for OpenHarmony].
- The target distribution can be modified by passing
--flavor=<default|harmonyos>tomach <build|package|install>.
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