Narfinger e64f021550 Allow WebViews and fonts to have a RenderingGroupId. (#39140)
Motivation: The font cache currently has to store a cache of Keys which
need to be given by the webrender instance.
Having a cache for every WebViewId in the future when we have every
webview have the different webrender::DocumentId might be too wasteful
to store this key cache per DocumentId. This proposes to include in the
WebViewId another id, the RenderingGroupId. This id can be easily
changed
to be equivalent to the DocumentId when we support multiple DocumentIds
for a unique Webrender instance.
Additionally this will keep it easier to integrate the currently out of
tree patches for multiple rendering contexts with different webrenders.


Change:
We introduce the RenderingGroupId in the WebViewId and allow a method to
extract it. The font key cache uses this cache
and forwards it to the Compositor when requesting new changes. The
compositor currently ignores this id.
Additionally, the WebView can return the RenderingGroupId. The WebViewId
also has an appropiate constructor for specifying a RenderingGroupId.
Because there currently will be only one RenderingGroupId the
performance will be minimal.


Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>

Testing: This should be covered by WPT tests and normal browsing
behavior works fine.

---------

Signed-off-by: Narfinger <Narfinger@users.noreply.github.com>
2025-09-29 10:01:56 +00:00
2025-06-23 02:37:04 +00:00
2025-08-19 11:07:53 +00:00

The Servo Parallel Browser Engine Project

Servo is a prototype web browser engine written in the Rust language. It is currently developed on 64-bit macOS, 64-bit Linux, 64-bit Windows, 64-bit OpenHarmony, and Android.

Servo welcomes contribution from everyone. Check out:

Coordination of Servo development happens:

Getting started

For more detailed build instructions, see the Servo book under Setting up your environment, Building Servo, Building for Android and Building for OpenHarmony.

macOS

  • Download and install Xcode and brew.
  • Install uv: curl -LsSf https://astral.sh/uv/install.sh | sh
  • Install rustup: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
  • Restart your shell to make sure cargo is available
  • Install the other dependencies: ./mach bootstrap
  • Build servoshell: ./mach build

Linux

  • Install curl:
    • Arch: sudo pacman -S --needed curl
    • Debian, Ubuntu: sudo apt install curl
    • Fedora: sudo dnf install curl
    • Gentoo: sudo emerge net-misc/curl
  • Install uv: curl -LsSf https://astral.sh/uv/install.sh | sh
  • Install rustup: curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
  • Restart your shell to make sure cargo is available
  • Install the other dependencies: ./mach bootstrap
  • Build servoshell: ./mach build

Windows

  • Download uv, choco, and rustup
    • Be sure to select Quick install via the Visual Studio Community installer
  • In the Visual Studio Installer, ensure the following components are installed:
    • Windows 10/11 SDK (anything >= 10.0.19041.0) (Microsoft.VisualStudio.Component.Windows{10, 11}SDK.{>=19041})
    • MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest) (Microsoft.VisualStudio.Component.VC.Tools.x86.x64)
    • C++ ATL for latest v143 build tools (x86 & x64) (Microsoft.VisualStudio.Component.VC.ATL)
    • C++ MFC for latest v143 build tools (x86 & x64) (Microsoft.VisualStudio.Component.VC.ATLMFC)
  • Restart your shell to make sure cargo is available
  • Install the other dependencies: .\mach bootstrap
  • Build servoshell: .\mach build

Android

  • Ensure that the following environment variables are set:
    • ANDROID_SDK_ROOT
    • ANDROID_NDK_ROOT: $ANDROID_SDK_ROOT/ndk/26.2.11394342/ ANDROID_SDK_ROOT can be any directory (such as ~/android-sdk). All of the Android build dependencies will be installed there.
  • Install the latest version of the Android command-line tools to $ANDROID_SDK_ROOT/cmdline-tools/latest.
  • Run the following command to install the necessary components:
    sudo $ANDROID_SDK_ROOT/cmdline-tools/latest/bin/sdkmanager --install \
     "build-tools;34.0.0" \
     "emulator" \
     "ndk;26.2.11394342" \
     "platform-tools" \
     "platforms;android-33" \
     "system-images;android-33;google_apis;x86_64"
    
  • Follow the instructions above for the platform you are building on

OpenHarmony

  • Follow the instructions above for the platform you are building on to prepare the environment.
  • Depending on the target distribution (e.g. HarmonyOS NEXT vs pure OpenHarmony) the build configuration will differ slightly.
  • Ensure that the following environment variables are set
    • DEVECO_SDK_HOME (Required when targeting HarmonyOS NEXT)
    • OHOS_BASE_SDK_HOME (Required when targeting OpenHarmony)
    • OHOS_SDK_NATIVE (e.g. ${DEVECO_SDK_HOME}/default/openharmony/native or ${OHOS_BASE_SDK_HOME}/${API_VERSION}/native)
    • SERVO_OHOS_SIGNING_CONFIG: Path to json file containing a valid signing configuration for the demo app.
  • Review the detailed instructions at Building for OpenHarmony.
  • The target distribution can be modified by passing --flavor=<default|harmonyos> to mach <build|package|install>.
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